Enmity is not intuitive to a lot of new players. It becomes this secret system that some players know all about while others don't. Making tanks work like a DPS makes them more intuitive and the tank role has been more popular ever since.
DRK is decent, new SMN is fun, astro cards are alright but Lord/Lady should change to how it was in Shadowbringers or to be like Royal Road. Healers didn't lose a lot of their abilities, they just lost 1 or 2 each.
Physical ranged's unique utility has been homogenized a lot but the jobs themselves feel very unique. Dancers don't use heat blast and robots. Bards don't use guns or dance all the time. The Samurai changes probably weren't worth it because instead of making it easier, it makes your thumb exhausted from spamming the same button.



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What's accomplished in being disingenuous like this? It doesn't change what the developers removed.




