It was the coolest weapons skill animation in the game, pls bring it back
It was the coolest weapons skill animation in the game, pls bring it back
Add scourge to that list too
Scourge - > Delerium -> Power Slash would be a way cooler 123 animation than what we currently have
Yes, Yes and Yes to everything above me.
Bring back Greased lightening level3 effects.
Journey to all fish: 1383/1729 (348 remaining) [79%]
bring back shoulder tackle too
if nin and Drg can have multiple gap closers why can't Monk
In terms of looks / feels:
- Powerslash
- Delirium (weaponskill)
- Scourge
- Sole Survivor
In terms of gameplay feel:
- Bloodweapon of 4.x, aka Haste Weapon
- Delirium of 4.x, aka Haste Weapon Extender
- Sole Survivor, but this time the following way:
1.) 90s cooldown, 15s duration (debuff)
2.) Receive X potency heal for hitting target (200-300 pot)
3.) If target dies before debuff expires, cooldown is reset.
Also, death to the 60s / 120s buff cycles. I miss irregular cooldown timers.
4.5 used to be:
- 30s Plunge
- 40s Bloodweapon/price
- 45s Salted Earth
- 60s Carve and Spit
- 80s Delirium
- 120s Sole Survivor
And we got sterilised to this 120s cycle and I absolutely hate it.
Last edited by Reinhardt_Azureheim; 07-01-2022 at 06:19 PM.
Anyone could have Scourge>Carve and Spit>Power Slash combo replace the 123 with the help of "skillswap"
But let me tell you this :
It getting boring real fast and nowhere near the same level of impact and sound effect of gnashing fang combo.
The root of this problem is when you have only 1 set of combo. Even if you have 123 replace with gnashing it would still feel boring by the end of the day if the repetitive explosion sounds didn't make you feel unbearably annoyed in the first hour.
Last edited by The_User; 07-02-2022 at 01:08 AM.
I came across this on YT yesterday, made me think of this topic.
https://www.youtube.com/watch?v=LU_TyOCfZgY
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