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  1. #1751
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Don't forget about this thread, devs need to acknowledge it.
    (13)

  2. #1752
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Minarisweet View Post
    Don't forget about this thread, devs need to acknowledge it.
    not gonna happen sadly we all know this but one can dream
    (8)

  3. #1753
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    They want to lower the skill gap but don't understand why it exists so they simply go back to the basics and start taking off body parts and see how many it takes before the guy missing two legs finally catches up.
    The gap isn't just skill, it's a whole lot of sandbagging and not caring. Why would that not happen? There's disturbingly little meaningful combat in XIV and just about all of it allows you to effortlessly fail your way to success.

    These types of people are going to show up and sandbag glamours no matter how many skills you lob off of Samurai, because they don't care, XIV gives them no reason to care.

    I personally wouldn't mind if they adapted PvE to be more slim and dynamic ability wise, like PvP but it's not going to solve the content problem or inspire people to play better.
    (12)
    Last edited by Mapleine; 06-30-2022 at 10:21 AM.

  4. #1754
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mapleine View Post
    The gap isn't just skill, it's a whole lot of sandbagging and not caring and it's not difficult to see why. XIV is barely a game a lot of the time, the paper thin content we've been asked to be shored up since Heavensward isn't doing the job of motivating the same way anymore.

    MSQ is text boxes, walking to a black circle and killing 2-3 fodder mobs riding/flying across an empty valley with nothing of interest in it and repeating for a couple hundred of hours. There's not really a game to speak of.

    Then you hit post-MSQ and little changes, gear is still awful, dungeons are still all identical and mindless, all the paper thin progression you have is 4 bosses for 8 months and like everything in the game: the difficulties present are very easy and hard, with nothing in the middle.

    We have a selection of jobs, including a full role, that are so easy to play that going much further would require Square developing auto-cast systems. Maybe we could try adding interesting, exciting new content instead of another confused job revamp? Please?
    "bu-but my MSQ should require no effort or player interactions why should i learn my job to complete the story in a MMORPG other games don't force me to learn them to complete it"-the average current game state defender
    (11)

  5. #1755
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Minarisweet View Post
    Don't forget about this thread, devs need to acknowledge it.
    Never gunna give you up, never gunna let you down~
    (2)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  6. #1756
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    FFXIV is the opposite of WoW. Far too much focus on making sure casual players have accessibility to all content with only the bare minimum amount of effort required. Leaves a huge gap in between casual and hard difficulty content. Especially when that casual content doesn't really take the opportunity to teach you how to play your job role and such.
    (6)
    Last edited by Soge01; 06-30-2022 at 01:16 PM.

  7. #1757
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Soge01 View Post
    FFXIV is the opposite of WoW. Far too much focus on making sure casual players have accessibility to all content with only the bare minimum amount of effort required. Leaves a huge gap in between casual and hard difficulty content. Especially when that casual content doesn't really take the opportunity to teach you how to play your job role and such.
    it also doesn't help when actual good suggestions like a hall of the advanced and a hall of the expert basically get ignored which would teach people more of the nuances/tricks of their jobs and advanced rules of their role like for tanks how to grab a mob while running or how to position bosses for mechanics (which would hopefully at least give us back our responsibility of moving bosses)
    (5)

  8. #1758
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    That moment when even Ultimate isn't enough to fully engage TWO Healers. . .

    While the spell most frequently cast in that solo heal of the hardest content in the game is their DPS filler spell. That also makes it every single ultimate able to be solo healed.

    But nope, there's nothing wrong with encounter design or Healer Role design. (heavy /s)

    This is nothing more than another example of how badly the healing role is disposable and diminished.
    (20)
    Last edited by Deceptus; 06-30-2022 at 08:33 PM.

  9. #1759
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    That moment when even Ultimate isn't enough to fully engage TWO Healers. . .

    While the spell most frequently cast in that solo heal of the hardest content in the game is their DPS filler spell. That also makes it every single ultimate able to be solo healed.

    But nope, there's nothing wrong with encounter design or Healer Role design. (heavy /s)

    This is nothing more than another example of how badly the healing role is disposable and diminished.
    Man, seems like they should get a new healer battle designer... oh wait.
    (13)

  10. #1760
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    I went and played DSR(and still am).

    Most of the time I spend pressing 1 button on my keybord. It took some getting used to, compared to what I usually do in raids or dungeons, but I figured it out eventually.
    Sometimes I have to refresh my DoT on TWO targets. I feel enormously challenged by that. Please remove healer DoTs next expansion.
    Having most of my single-target oGCDs not work on Haurchefant because they are party members only, is also very thrilling.
    What I like the most though, is planing Earthly Star and Macrocosmos to places where they deal most DPS, like on the phase 5 meteors, because their healing capabilities are just a minor addition to see more numbers on my screen, when they go off. I like how especially Macrocosmos is such an awesome tool for healing the party back up during those meteors. As a healer I definitly feel those skills are prioritized correctly. Imagine actually requiring them primarily for healing because party burst damage being high or something - unthinkable.

    Also healing in general is very overwhelming for me too. Most heal checks are mitigation based, so I feel even more challenged than ever, juggling all those group mitigation tools I have. Being able to shield my party once every two minutes, and reducing party member damage with my Collective Unconscious by 10% every minute, has me absolutley on the edge. With all of those two skills I feel like I am an invaluable asset to my party as well.

    What I like the most though are all the instances where I need to burst-heal my party back up in an instant, because let's be honest - downtime between heavy hitting AoEs being 10+ seconds is so narrow, I sometimes fear dying from a heart attack. Such tension.
    (11)
    Last edited by Xelanar; 06-30-2022 at 11:15 PM.

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