Page 19 of 20 FirstFirst ... 9 17 18 19 20 LastLast
Results 181 to 190 of 192
  1. #181
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by VictorSpoils View Post
    It does indeed.
    yeah but you gotta be either lucky or somehow predict when a healer is going to Rescue you for Surecast/Arms Length to work on Rescue. Everything else we can see coming and is usually telegraphed...Rescue however is as random as its healer.
    (0)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  2. #182
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    glamour restrictions except AF gear - it's an old system and needs to go
    (3)

  3. #183
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Would loooove for the song in Ultima Thule to be removed. I loathe the constant singing.
    (3)

  4. #184
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    I'd like to see dungeon trash mobs removed. Clearly no one likes them, given that they rush through instances as fast as their sprint and/or peleton will allow. Either get rid of them entirely or just have one big pack in front of each boss so that we don't have to endure the frustration of sprinting through most of the instance while still in combat. It's especially frustrating when a mob starts to do a long cast and suddenly fixates on a healer or a ranged DPS because the tank is no longer pulling any kind of aggro on it. It's not like it even drops XP or gold anymore.
    (1)

  5. #185
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Skivvy View Post
    Would loooove for the song in Ultima Thule to be removed. I loathe the constant singing.
    I mean, you can disable the background music already. I'm pretty sure it's the BGM (Background Music) option in the sound settings in the system configuration. There's a screenshot right here: https://na.finalfantasyxiv.com/game_manual/config/
    (1)
    Last edited by Ronduwil; 06-30-2022 at 05:03 AM.

  6. #186
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ronduwil View Post
    I mean, you can disable the background music already. I'm pretty sure it's the BGM (Background Music) option in the sound settings in the system configuration. There's a screenshot right here: https://na.finalfantasyxiv.com/game_manual/config/
    Oh rest assured, I usually turn off the music if I'm there for any length of time (/bgm 0 is nice and easy). With that said, I enjoy having background music while playing, but I feel like it was a bad decision to pick a song with full-blown lyrics to play on repeat in a zone. IMO, it should have played while the MSQ was still active, and then swapped to an instrumental version once completed.
    (3)

  7. #187
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Skivvy View Post
    Would loooove for the song in Ultima Thule to be removed. I loathe the constant singing.
    I heard from a guy who heard from a guy that there's a plugin that'd let you swap its post-MSQ song back to the instrumental or muted instrumental versions of the song.

    Also, no need for the 0 in "/bgm 0". Just typing "/bgm" will toggle its mute setting.
    (1)

  8. #188
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,268
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    hair clipping
    (0)

  9. #189
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I heard from a guy who heard from a guy that there's a plugin that'd let you swap its post-MSQ song back to the instrumental or muted instrumental versions of the song.
    oooo, snazzy! Hopefully SE steals that one for whatever changes they were looking into making.

    Quote Originally Posted by Shurrikhan View Post
    Also, no need for the 0 in "/bgm 0". Just typing "/bgm" will toggle its mute setting.
    And even better! The less I have to type, the better.
    (0)
    Last edited by Skivvy; 06-30-2022 at 08:14 AM. Reason: fixed the quoting

  10. #190
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Skivvy View Post
    oooo, snazzy! Hopefully SE steals that one for whatever changes they were looking into making.
    It's unlikely they'll include that among the absorbed plugin features, as they'd want to retain that art direction for each zone rather than leaving it to players to decide what music they want to put where.

    The simpler fix for them is for the music to either just return to v2 (not muted, but no vocals) after completing the MSQ, rotate through all three versions (the last being the vocal version) after completing MSQ, or make the versions zone-specific (with v3 playing only in the parts after you'd have left behind where v2 played).
    (0)

Page 19 of 20 FirstFirst ... 9 17 18 19 20 LastLast