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  1. #381
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Katoar View Post
    Old Cleric stance goes against the very concept of current healers which is to heal while dealing damage. Switching MND stat to INT is a thing of the past where healers were either spamming DPS GCDs or Healing GCDs.

    Cleric stance as 5% dmg buff was probably removed as it brings nothing unique to any of the healing jobs.
    What's the point of this reply? Do you think I'm the dumbest motherfucker alive or something, and need Cleric Stance explained to me? Do you think deflecting and not addressing the half rebuttal, and being misrepresentative about the other half, adds anything at all? That aside a 90s Buff window on a job with multiple DoTs and decisions between GCD damage and Healing is pretty engaging compared to what they have now.
    (7)
    Last edited by tearagion; 06-30-2022 at 04:18 AM. Reason: improved

  2. #382
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xtrasweettea View Post
    You had to track all of those things... even with the extra dots or unique buffs from cards.

    Tracking OGCDs are not difficult. The game gives you a flexible UI that you can slot in those pretty icons that happen to show you cooldown time.

    Can a GCD be life or death? Yes it can. Will it be most of the time? No.

    Need to work with a co-healer? You will adjust or they will. If you are unsure of your co-healer, bring your own.

    I am not even close to being the world's best healer in FF14, but I even know that we have regressed as a class (oddly enough in a game where progression is vertical). It is honestly insulting.

    Especially since none of those things you mentioned are even hard once a player gets used to the basics of the class and content. This game is so forgiving on casual and mid-core content. Tracking things in FF14 shouldn't be hard for healers in this iteration.

    Especially when I can recall all of the things we had to track manually in FFXI. Each spell in FFXI had their own cast time and cool down. There were no pretty icons. You had to either pop open your spell menu or used /recast <spellname>. GCD didn't exist. No passive mana regen either, you had to /heal or rely on other players with a Refresh ability/spell, rare/expensive gear, Ethers, or Juice. All the while manually tracking buff timers because there were no icons to show you what buff someone had (you only had the combat log to show you when something falls off) and standing in what you may think is a safe spot because enemies didn't place orange markers for mechanics (you had to guess/know). Oh, and wipes mean you lose hours to months worth of progress (counting on the content and the player). Wipe in an exp party: WHM may be a few hours loss of progress, DPS could be weeks due to wait times. EXP parties are casual content in FFXI.


    Now my back hurts, great. Where's my walker and blue robe?
    With all due respect but it is impossible that all of these were things healers were tracking before as it has been stated that in older expansion tanks and DPS did not have access to so much self-sustain and party mitigation. It is not possible to track something that did not exist. And most importantly, oGCDs heals weren't really a thing a person can rely on to cover all the healing requirements, except for scholar's fairy maybe.

    AST in raid setting was Balance fish and then Royal Road. The rest were mostly redundant utility effects that ruined optimization for raiders.

    I personally think it is more difficult to track 15 healing-related oGCDs (Sage) than to refresh 2-3 DoTs on bosses.
    (1)

  3. #383
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Katoar View Post
    With all due respect but it is impossible that all of these were things healers were tracking before as it has been stated that in older expansion tanks and DPS did not have access to so much self-sustain and party mitigation. It is not possible to track something that did not exist. And most importantly, oGCDs heals weren't really a thing a person can rely on to cover all the healing requirements, except for scholar's fairy maybe.

    AST in raid setting was Balance fish and then Royal Road. The rest were mostly redundant utility effects that ruined optimization for raiders.

    I personally think it is more difficult to track 15 healing-related oGCDs (Sage) than to refresh 2-3 DoTs on bosses.
    I've been playing since ARR. I have seen both tanks and healers get adjusted through the years. I have mained tanks and healers. I know both roles have been super simplified. Healers got hit the worst. Adding in oGCDs and removing damage options or gameplay options is simplification. Since my decision making goes from "apply dots help make life and death decisions easier on GCDs for healing or #1" to "use oGCDs to heal, spam #1."

    The only thing you did was enhance my point: you still could've tracked those oGCDs in the UI the game gives you. Even back then the UI was flexible. You didn't have just menus or relied on commands. Since there was only one or two oGCDs, it should've been easy to track right?
    (8)

  4. #384
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Katoar View Post
    With all due respect but it is impossible that all of these were things healers were tracking before as it has been stated that in older expansion tanks and DPS did not have access to so much self-sustain and party mitigation. It is not possible to track something that did not exist. And most importantly, oGCDs heals weren't really a thing a person can rely on to cover all the healing requirements, except for scholar's fairy maybe.

    AST in raid setting was Balance fish and then Royal Road. The rest were mostly redundant utility effects that ruined optimization for raiders.

    I personally think it is more difficult to track 15 healing-related oGCDs (Sage) than to refresh 2-3 DoTs on bosses.
    so instead of you know BALANCING the game and making effects more dynamic like a recent person in the healer forum has chosen to do you just gut the mehcanic altogether? or do i even need to mention how div no longer requires luck and some thinking to do since it A no longer require seals B we only get 1 redraw a card C no sleevedraw to guarantee the third seal for burst D we have no way to spend seals to also help manipulate our seals

    when AST was reworked it seems weird redraw was nerfed (it was a nerf don't even) and sleeve draw was removed but pretty much all the healing tools were untouched and we even got more healing/mit tools for our two new abilities. but please do go on about how older jobs didn't have more to think about. we literally have a current example of thinking being taken out of a job instead of improving on it. with seal spenders at least to help manage RNG even more without relying on sleeve draw for burst windows only.
    (7)

  5. #385
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,899
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Katoar View Post
    I have seen many people here on the forum state that healers in the past had more dps buttons/options but I find that to be staggeringly misleading. In terms of rotation, healers have always dealt damage through Nukes and DoTs. In the past (HS, ARR) low-level DoTs were incorporated into the rotation of healers because they happened to deal mildly more damage than the spammable nuke. SCH before fairy changes was a mess that required actively using macros for better performance or spam click-on embrace each time you cast a spell throughout the entire encounter. I would bet that it was far worse in terms of gameplay than what we have now.
    Thank you for further enhancing my point. So they DID had something else they could do in their downtime to improve their experience should they choose to besides mind numbing 1 2 1 1 1 1 1 1 1, but it was taken away without replacement to fill in those gaping hole(s). With encounter design still remains largely the same (if not easier according to some people), that only exacerbate the sleep inducing one button mash.
    (9)
    Last edited by Rein_eon_Osborne; 06-30-2022 at 03:42 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #386
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,996
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    It seems I wasn't clear enough in my previous post and it got misinterpreted, I apologise, let me be clearer this time.

    I wasn't talking about solohealing content, what I meant was that current savages and extremes can and have been cleared in a standard party comp of 2/2/4 with one of the healers outputting little to no damage and just spending most of their time on their healing duties, this would mean that even cutting the damage output of the current filler spam playstyle by half in order to make room for more complexity would mean that all content can still be cleared with the filler spam playstyle aside from early week clears of savage and ultimate content. This makes the argument that "adding complexity makes healers that are used to the current playstyle no longer able to complete content" a false one.

    What this could mean is that people arguing so fiercely against any form of complexity would want to play optimally with minimal effort. This is just my observation, feel free to disagree.
    (2)

  7. #387
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    78
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aravell View Post
    It seems I wasn't clear enough in my previous post and it got misinterpreted, I apologise, let me be clearer this time.

    I wasn't talking about solohealing content, what I meant was that current savages and extremes can and have been cleared in a standard party comp of 2/2/4 with one of the healers outputting little to no damage and just spending most of their time on their healing duties, this would mean that even cutting the damage output of the current filler spam playstyle by half in order to make room for more complexity would mean that all content can still be cleared with the filler spam playstyle aside from early week clears of savage and ultimate content. This makes the argument that "adding complexity makes healers that are used to the current playstyle no longer able to complete content" a false one.

    What this could mean is that people arguing so fiercely against any form of complexity would want to play optimally with minimal effort. This is just my observation, feel free to disagree.
    Effectively, I misunderstood your previous post. But it's not a surpris that sylphie can savage at a moment, not week 1 of course but later when DPS can do more damage, yeah that's possible...

    And yeah, adding complexity will not change who clear which content, that's why it will not add difficulty, only for the people who care and will do the new rotation !
    (0)

  8. #388
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rein_eon_Osborne View Post
    besides mind numbing 1 2 1 1 1 1 1 1 1, but it was taken away without replacement to fill in those gaping hole(s).
    This is false. As previously stated, today healers have oGCDs to keep track of and manage instead of DoTs.
    (1)

  9. #389
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    78
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Katoar View Post
    This is false. As previously stated, today healers have oGCDs to keep track of and manage instead of DoTs.
    This is false... oGCDs are planned for the fight, just by knowing which mechs will come next, I know what oGCDs are back to heal the incoming damage, because once again, everything is so scripted that you can plan everything ahead...
    (5)
    Last edited by Kazelus; 06-30-2022 at 04:42 PM.

  10. #390
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kazelus View Post
    That's not something that will fill those gaping holes... oGCDs are planned for the fight, just by knowing which mechs will come next, I know what oGCDs are back to heal the incoming damage, because once again, everything is so scripted that you can plan everything ahead...
    How are DoTs in any way not planned for the fight? People would use the strongest to the weakest and refresh whenever the timer is running out. P3S healer's DoT always runs out right before the first dive mechanic.
    (1)

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