wow it's almost as if trial and error is a thing, and having unique markers to force players to think about the potential ways to solve the marker is a good thing cause it actually promotes working together weird that huh in a MMORPG? you might not have realized what was needed there but someone else might've and they can speak up. i'm sorry if forgetting a mechanic is annoying to you then we might as well get rid of number mechanics and just explain every single mechanic as they're casted. you will forget mechanics you will have periods of trial and error there's absolutely no reason to get rid of unique markers or indicators you can make them easier to see (ram out, dragon in being a good example of something that could be shown better). but you don't remove them hence why i said what you call this a game built on revisions and "evolution", i call a game built on binning anything too hard to deal with (both on their side and the players side) and devolves. you wanna know what actual evolution in this game is? stuff like bozja the lost actions ADD onto our abilities and allow us to experiment and see what we can do. it added another form of skill expression that people can and did ignore anyways.
i've already explained why this AOE indicator works in another post above this
it would be a great indicator (pun not intended) that there will be unique indicators and you will have to learn what they do through trial and error sometimes and thats 100% ok. not every marker should be universal, throw in the occasional odd ball to really throw players for a loop. like the numbered mechanics they're typically different depending on the mechanic and you have to learn what the numbers are for and thats 100% ok. most of the time you wipe once or twice and understand at least what the mechanic does. so no the "standardize" change argument doesn't hold up cause it's a good oddball and even has an AOE around it. which already narrows down it's intended mechanics spread from the parties or stack with the parties and doing either or you'll see you were right or wrong without costing the entire AR a wipe cause the little hill still appears even if everyone on the AOE dies even if all three players huddle on top of each other you'll still have people who will think it's a stay away and stay out and potentially save the raid
and i'll say this once again
wiping to learn mechanics is ok and i don't get people have this phobia of wiping in game it's perfectly normal you wipe you go over what you need to or what you learned you come up with a plan you repull repeat. thats literally what MMORPGs are supposed to be about COMMUNICATION and PLAYER INTERACTIONS not just 8 guys silently repulling the boss cause maybe one guy messed up a keep away mechanic and they just assume he'll get it right this time


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