"Oh, look - a convenient excuse for zero meaningful stakes or losses!"
"Oh, look - a convenient excuse for zero meaningful stakes or losses!"




"Sorry everyone, we've spent our allotted budget for Trust-enabled Trial content."


"Click on the mechanic or we wipe. Pls rdm."
This is completely off-topic, but for whatever reason, this immediately made me think of the early days of SWTOR, back in like 2011. There was a time in that game where they had actual consequences, as in your companions could permanently die based on your decisions. It was meant to actually make the player think about their choices and to make the class stories have a bigger emotional impact.
Everyone hated it.
The forums were in a total uproar. So, BioWare reversed course and made it so that your companions could never die regardless of the situation. In KOTFE and KOTET, some companions were given death options, which was essentially a death sentence for that particular character, because you knew the writers were never going to write anything meaningful for them again, because not ever player would have that character alive.
It reminded me that the vocal minority, which apparently were those in the SWTOR beta (don't know, I didn't play the beta) who wanted actual consequence in the story did not represent the overall playerbase, who wanted escapism and very little consequence at all. I can see the same thing happening here if/when SE decides to start killing off Scions.
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