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  1. #11
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NekoMataMata View Post
    I don't really think balance is SEs strong point here.
    Wipe capable AoE's is the exact reason why overwatch as competetive game is simply not good. It takes out any tactical aspect and brings the focus purely on ult timings. In moba's this is generaly compensated since ults there have very diffirent utility, and there are a lot of mitigation methods to negate those. Add in the massive variety in classes and its generaly a lot more difficult to exploit these things in such way. The best counter would be to have a class capable of fully negating the summoner ult and make that ult easier to use (and generaly more spammable as in 1 of these classes can handle 2 of the other). The moment such ults become easy to counter, they wont be as popular anymore, and instead will fall under a niche in which players are more willing to take the risk to face them because they get better advantages from the other classes.

    Class changing is however on that the worst, as it simply will force players to revert back to the same meta every map. But this is generaly required to exist when there is no draft phase. Otherwise the team composition can be the deciding factor instead of skill.

    But this means that for it to work, they have to take it to moba levels of balancing. For a mostly PvE driven game i think that would be bad.
    (1)

  2. #12
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    294
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    Quote Originally Posted by gotaname1 View Post
    I like qing in as a job that needs leveling and switching to a job that i know how to play.
    This! Forcing me to play alts I never touched in PvP would be a very bad idea, lol.
    (2)
    Professional lurker.

  3. #13
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Nope, I can use it for exp while actually playing the role I'm confident as. I see no reason to change it.
    (2)

  4. #14
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NekoMataMata View Post
    But if you nerf summoner people will just switch into something like WHM since the potency on their LB is actually the same, the aoe is just a bit differently shaped. Do you simply just go through every job nerfing all the aoes at that point?

    I don't really think balance is SEs strong point here.
    They already announced that FL adjustments are incoming
    https://na.finalfantasyxiv.com/lodes...ac1af14c1e3107

    "Balance Adjustments to Jobs in Frontline

    As I mentioned above, focusing our resources on balance adjustments to Crystalline Conflict, the new PvP mode, has regretfully resulted in certain jobs being over or underrepresented in Frontline.

    It has taken us more time than we hoped, but adjustments to Frontline will resume in Patch 6.18. The following changes are currently planned:

    ① Adjustments to damage dealt and taken by all jobs in Frontline

    In light of the fact that the number of participants and the length of matches vary greatly between Crystalline Conflict and Frontline, Frontline-specific adjustments will be made to damage dealt and taken by all jobs to bring them in line and better balance matches.

    ② Adjustments to frequency of limit break usage

    As with the first adjustment, the rate at which Limit Breaks can be used should be appropriate to the number of participants on the field, so we are working towards bringing their frequency of use in line as well.

    We have already begun making the above changes to ensure they can be implemented in Patch 6.18, but we have more specific changes in mind for Frontline in Patch 6.2 and beyond, including functionality allowing us to make further Frontline-specific adjustments.

    Our aim for not only these changes, but all changes we make to Frontline in the future, is to preserve what makes the mode so special: casual, large-scale battles, where players have the freedom to change their job at will─no strict role requirements involved."


    Based on those statements it's not really possible to predict what the meta will shift too since there are FL changes incoming in both Patch 6.18 and Patch 6.2
    It also sounds like they might be laying the groundwork for FL PvP to behave differently from other modes if need be which could mean FL specific Stat and Potency adjustments
    (0)

  5. #15
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    I cant wait to see frontlines becoming worse than it is now I also personally do not see what kind of difference LB regen/frequency makes considering you can just hold your lb until you see you can get a good shot with it. I get this weird feeling yet again that the people making the game arent playing their game.
    (0)

  6. #16
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,235
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Devs already mentioned they plan on balancing out jobs for frontlines later on, so shut up and take advantage of the easy wins with mass smn and sch groups before they nerf things into the ground.
    (0)

  7. #17
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by gotaname1 View Post
    I cant wait to see frontlines becoming worse than it is now I also personally do not see what kind of difference LB regen/frequency makes considering you can just hold your lb until you see you can get a good shot with it. I get this weird feeling yet again that the people making the game arent playing their game.
    Yeah lets be sure Machinist can use their LB as frequently as possible. Honestly a bit tired of getting targeted by them.
    (2)

  8. #18
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    No thank you it's fine the way it is right now.



    Summoner needs a nerf and bet one is coming.
    Honestly, instead of nerfing Summoner, they should buff other jobs to compensate.
    (0)
    Adorable creatures with unacceptable features!

  9. #19
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    762
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Saimeren View Post
    Honestly, instead of nerfing Summoner, they should buff other jobs to compensate.
    probably easier to nerf 1 or 2 jobs than rebalance all other jobs to make up for it. that and, if all jobs can kill entire groups that easy with an ulti then i fear what will happen with FL lol.
    (0)
    Last edited by Zomkei; 06-28-2022 at 02:50 AM.

  10. #20
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Saimeren View Post
    Honestly, instead of nerfing Summoner, they should buff other jobs to compensate.
    There were probably close to 35 or more summoners in that Japan frontline duty out of the 72 people I queued for this morning now tell me there isn't a problem with THAT JOB.
    (0)
    Last edited by LaylaTsarra; 06-28-2022 at 03:09 AM.

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