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  1. #1
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    No they are not bringing back ruin stacking and honestly speaking if 6 gem summons with *unique* astral flow mechanics each are not enough then I start to wonder where the limit actually lies for you. In terms of something to build up to, especially for higher level gameplay, how about a gauge to fill (faster when doing the casted summons, slower when doing the instant ones) by executing astral flow abilities that culminates in being able to choose between Alexander or Odin depending on the situation at hand.

    Ideally, this would have been where the job stood by Shadowbringers at the very least. "Light and Dark" expansion would have been the perfect time for the primals of light and darkness to be added to the job, with Alexander naturally being the heavier damage summon at the cost of cast timers and Odin being the swifter yet weaker one.
    (2)
    Last edited by aveyond-dreams; 06-26-2022 at 11:40 PM.
    Авейонд-сны


  2. #2
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    No they are not bringing back ruin stacking and honestly speaking if 6 gem summons with *unique* astral flow mechanics each are not enough then I start to wonder where the limit actually lies for you. In terms of something to build up to, especially for higher level gameplay, how about a gauge to fill (faster when doing the casted summons, slower when doing the instant ones) by executing astral flow abilities that culminates in being able to choose between Alexander or Odin depending on the situation at hand.

    Ideally, this would have been where the job stood by Shadowbringers at the very least. "Light and Dark" expansion would have been the perfect time for the primals of light and darkness to be added to the job, with Alexander naturally being the heavier damage summon at the cost of cast timers and Odin being the swifter yet weaker one.
    My limit is having flexibility with the basic spells (having casted and insta cast spells both at our disposal). Not being capped by a number of gems stacks per summon to use these basic spells but instead having a actual timer on each summon where we're free to use them. More oGCD abilities coming out from the summons during these windows instead of the SMN using them directly (I want to command my summons to execute them) and having a proper burst phase where we build up something during gem summons.
    You see, I want flexibility and room for growth within the job skill set with a proper learning curve. Those are things that current SMN definitely lack and should've already been here with this rework. So, right now, it's just an unfinished rework that needs a lot revisions imo.
    (12)
    Last edited by Dahlinea; 06-27-2022 at 03:04 AM.

  3. #3
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dahlinea View Post
    My limit is having flexiblity with the basic spells (having casted and insta cast spells at our disposal). Not being capped by a number of gems stacks per summon to use these basic spells but instead having a actual timer on each summon where we're free to use them. More oGCD abilities coming out from the summons during these windows instead of the SMN using them directly (I want to command my summons to execute them) and having a proper burst phase where we build up something during gem summons.
    You see, I want flexibility and room for growth within the job skill set with a proper learning curve. Those are things that current SMN definitely lack and should've already been here with this rework. So, right now, it's just an unfinished rework that needs a lot revisions imo.
    Sign me up, it sounds much better than its current form.
    (7)
    When the game's story becomes self-aware:


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