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  1. #11
    Player
    CrownySuccubus's Avatar
    Join Date
    Mar 2022
    Posts
    655
    Character
    Victoria Crowny
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Vyrerus View Post
    FFVI's cast was all clearly distinguishable from one another on the SNES. In fact, all of the characters in FFs on the SNES are clearly distinguishable from one another. Try again.

    Once again, people seem incapable of intuiting the appendix "Although, there are some exceptions".

    FF6 has such a large cast of characters that, yes, a few break the mold such as Cyan, Shadow, Sabin, Mog, Umaro, etc.

    But that doesn't change the fact that it still has a cast full of pretty boys.





    '

    Clothing, hair style/color and various accessories are the primary way you have to tell the characters apart, unless they aren't human like Mog, old like Strega or have no human features visible like Shadow or Umaro. Cyan, in fact, is the exception because he has a mustache.

    Quote Originally Posted by aveyond-dreams View Post
    will continue bringing this scene up because it is the perfect example of the cringeworthy writing style of Endwalker which feels more like a walking simulator on a college campus at times than an expansion at the end of the world. Shadowbringers was exciting to play for me because there was always some level of tension there, with very little filler on par with the trolley sequence. Endwalker however wastes the player's time with multiple long treks in Sharlayan made even slower with the NPC that has to tag along behind you, and 3/4ths of the moon. So many people defend these out of place scenes as "oh but we need to alleviate the tension!" as if there weren't more logical and thematically on point ways to go about doing this.
    You can bring up the problems with the follower mechanic, and the padding that involved walking around Sharlayan, but that really doesn't have anything to do with the Dreaded "Burger Scene".

    Quote Originally Posted by aveyond-dreams View Post
    In Shadowbringers, we would go back to our apartment in the Crystarium and have chats with Ardbert, who provided insightful commentary instead of just vomiting lore in a nonstop stream like the Sharlayans do. In Heavensward and Stormblood, we had our campfire scenes with our party members where we could look up at the sky and reflect on the adventure so far. That is what I expect out of this game - not Uber Eats in a college dorm. I will forever oppose this nonsense because if someone wants those kinds of scenes then they can already go play Persona and have an entire game's worth of them. I feel betrayed after having fallen in love with this game in ARR/Heavensward under the premise that this would be a game with high fantasy and sci-fi elements with a story that takes itself seriously and Endwalker ruined that.
    The issue with this argument is that the scene did offer commentary. It's a seven minute cutscene, in which Gr'aha eating a burger takes up like 15 seconds total, while the rest of it is commentary on the events of the story, how the Scions have changed, speculating on what effect Hydaelyn possessing Krile might have, and with the final goal of showing what happens to the Elpis flower when people are happy or whatever.

    Granted, I'm never going to call it a pillar of excellent storywriting, but it just feels like focusing on Gr'aha eating a burger to point out everything that's wrong with the story is like pointing at that moment when a Stormtrooper hits his head on the door as everything wrong with the original Star Wars movie.
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    Last edited by CrownySuccubus; 06-26-2022 at 12:47 AM.