Slightly, but such would, imo, be for the best. Is a Monk that wants to actively avoid any and all additional speed really even a Monk?
Given how disadvantaged SkS is otherwise, having a useful threshold (that will likely also offer greater complexity and flexibility in Blitz usage down the line) would merely make the stat less costly, improving stat choice and, slightly, available job depth.
The main thing here, though, is that at present True Strike only even provides some 60-80 potency per minute, depending on SkS. The value of having it on one's bar at all amounts to about a single Chakra per minute. It's... rather pathetic.
Last edited by Shurrikhan; 03-10-2022 at 07:16 PM.
They reduced the CD on Perfect Balance, which was all that was needed for the TK rotation to come into fruition. Riddle of Wind was a part of it, sure but it didn't make it possible on its own.Perfect Balance wasn't changed to birth the TK rotation. The TK rotation was afforded by the change to Wind Tackle -> Riddle of Wind and (in part, by RoF's slow giving room for double-weaves for higher-ping players and triple-weaves for low-ping players -- TK, FoW, WT, <GCD>, RoW...).
And it's worth noting that RoF's damage buff was huge for its time, plenty worth its effectively sacrificing GL's speed bonus to more than double its damage bonus over high-oGCD-potency periods, and offered ways to resync rotation for future bursts.
Late Stormblood Monk was odd, but far from awful, be that in performance or play.
The TK rotation also hinged on the Tornado Kick's potency being bugged. TK did around 440 potency but the the tooltip said it was doing 320 or so.
I would like to see the devs play with the idea of making mnk a 1.5 gcd job. It already can reach that in DRS and it feels intense.Slightly, but such would, imo, be for the best. Is a Monk that wants to actively avoid any and all additional speed really even a Monk?
Given how disadvantaged SkS is otherwise, having a useful threshold (that will likely also offer greater complexity and flexibility in Blitz usage down the line) would merely make the stat less costly, improving stat choice and, slightly, available job depth.
The main thing here, though, is that at present True Strike only even provides some 60-80 potency per minute, depending on SkS. The value of having it on one's bar at all amounts to about a single Chakra per minute. It's... rather pathetic.
just give the monk a new passive that for each time you press your main 6 skills once you get a ogc six sided star. no more dragonkick spam, and at least that way we get to use that skill. suck a cool animation for a skill and you never get to see it.
So, lose an actual thoughtful, albeit situational, skill and replace it with pure fluff?
Also, that would cripple optimal drift, alternate SkS tiers, and virtually all other alterations from which the majority of Monk's skill ceiling arises.
Hard pass.
And here i thought i was busy building up my beast chakra beads, because that's where the big damage is.
Journey to all fish: 1383/1729 (348 remaining) [79%]
The issue there is that until the devs fix up the way the game handles animation locks, anyone with over 150 ms wouldn't be able to even single-weave without clipping. (In actuality, due to weirdly low poll rate for this game, problems could occur well before 150 ms. See MCH during Overheated, from Hypercharge.)
Player
i really dont care, i just want an excuse to use six sided start. it could be the most comboluted rotation that missalign all the skills and buff..... dont care, i just want cool animations. having the same animation for bootshine since level 1 even when is buffed with leaden fist.... thats a travesty.
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