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  1. #51
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Nerf Dragon Kick potency by 20. Buff True Strike potency by 20. Buff Elixir Field potency by 40 if need be.
    Wouldn't this encourage a Skillspeed breakpoint for a double-true rotation?
    (0)

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    Wouldn't this [siphoning 20 potency from Dragon Kick to True Strike] encourage a Skillspeed breakpoint for a double-true rotation?
    Slightly, but such would, imo, be for the best. Is a Monk that wants to actively avoid any and all additional speed really even a Monk?

    Given how disadvantaged SkS is otherwise, having a useful threshold (that will likely also offer greater complexity and flexibility in Blitz usage down the line) would merely make the stat less costly, improving stat choice and, slightly, available job depth.

    The main thing here, though, is that at present True Strike only even provides some 60-80 potency per minute, depending on SkS. The value of having it on one's bar at all amounts to about a single Chakra per minute. It's... rather pathetic.
    (1)
    Last edited by Shurrikhan; 03-10-2022 at 07:16 PM.

  3. #53
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Perfect Balance wasn't changed to birth the TK rotation. The TK rotation was afforded by the change to Wind Tackle -> Riddle of Wind and (in part, by RoF's slow giving room for double-weaves for higher-ping players and triple-weaves for low-ping players -- TK, FoW, WT, <GCD>, RoW...).

    And it's worth noting that RoF's damage buff was huge for its time, plenty worth its effectively sacrificing GL's speed bonus to more than double its damage bonus over high-oGCD-potency periods, and offered ways to resync rotation for future bursts.

    Late Stormblood Monk was odd, but far from awful, be that in performance or play.
    They reduced the CD on Perfect Balance, which was all that was needed for the TK rotation to come into fruition. Riddle of Wind was a part of it, sure but it didn't make it possible on its own.
    (0)

  4. #54
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    They reduced the CD on Perfect Balance, which was all that was needed for the TK rotation to come into fruition. Riddle of Wind was a part of it, sure but it didn't make it possible on its own.
    The TK rotation also hinged on the Tornado Kick's potency being bugged. TK did around 440 potency but the the tooltip said it was doing 320 or so.
    (1)

  5. #55
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Slightly, but such would, imo, be for the best. Is a Monk that wants to actively avoid any and all additional speed really even a Monk?

    Given how disadvantaged SkS is otherwise, having a useful threshold (that will likely also offer greater complexity and flexibility in Blitz usage down the line) would merely make the stat less costly, improving stat choice and, slightly, available job depth.

    The main thing here, though, is that at present True Strike only even provides some 60-80 potency per minute, depending on SkS. The value of having it on one's bar at all amounts to about a single Chakra per minute. It's... rather pathetic.
    I would like to see the devs play with the idea of making mnk a 1.5 gcd job. It already can reach that in DRS and it feels intense.
    (0)

  6. #56
    Player
    Arisme's Avatar
    Join Date
    Oct 2014
    Posts
    13
    Character
    Arianna Bellegarde
    World
    Gilgamesh
    Main Class
    Conjurer Lv 99
    just give the monk a new passive that for each time you press your main 6 skills once you get a ogc six sided star. no more dragonkick spam, and at least that way we get to use that skill. suck a cool animation for a skill and you never get to see it.
    (0)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arisme View Post
    just give the monk a new passive that for each time you press your main 6 skills once you get a ogcd six sided star. no more dragonkick spam, and at least that way we get to use that skill. suck a cool animation for a skill and you never get to see it.
    So, lose an actual thoughtful, albeit situational, skill and replace it with pure fluff?

    Also, that would cripple optimal drift, alternate SkS tiers, and virtually all other alterations from which the majority of Monk's skill ceiling arises.

    Hard pass.
    (5)

  8. #58
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    And here i thought i was busy building up my beast chakra beads, because that's where the big damage is.
    (0)


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  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    I would like to see the devs play with the idea of making mnk a 1.5 gcd job. It already can reach that in DRS and it feels intense.
    The issue there is that until the devs fix up the way the game handles animation locks, anyone with over 150 ms wouldn't be able to even single-weave without clipping. (In actuality, due to weirdly low poll rate for this game, problems could occur well before 150 ms. See MCH during Overheated, from Hypercharge.)
    (0)

  10. 06-24-2022 09:07 AM

  11. #60
    Player
    Arisme's Avatar
    Join Date
    Oct 2014
    Posts
    13
    Character
    Arianna Bellegarde
    World
    Gilgamesh
    Main Class
    Conjurer Lv 99
    Quote Originally Posted by Shurrikhan View Post
    So, lose an actual thoughtful, albeit situational, skill and replace it with pure fluff?

    Also, that would cripple optimal drift, alternate SkS tiers, and virtually all other alterations from which the majority of Monk's skill ceiling arises.

    Hard pass.
    i really dont care, i just want an excuse to use six sided start. it could be the most comboluted rotation that missalign all the skills and buff..... dont care, i just want cool animations. having the same animation for bootshine since level 1 even when is buffed with leaden fist.... thats a travesty.
    (1)

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