
Originally Posted by
Payotz
Sure, I'll give you that an MMO shouldn't be exclusively single player, but it should be focused more in content you play with people, rather than turning an MMO into an RPG. Monster Hunter is not a good example of MMORPG, nor is Left 4 Dead a good example of an MMORPG. An MMORPG's content should be first and foremost, designed for the multiplayer experience, not get turned into a lobby based game where nobody does content together cause "why do this with another person that I don't like and talk to them when I can just go ahead and afk in Trusts instead).
FF14 should encourage multiplayer, not snuff it out completely. instead of "fixing" areas of the game by making it only singleplayer(which is the easy way out), they should just use it as a band-aid fix, and go ahead and research and develop design decisions that does encourage people coming in together for content in an MMO, just like Treasure Maps, and/or Hunt Trains, or even World Bosses.
One more thing though, I'm not advocating for removal of echo or anything like that, or a return to the old days of "deleveling". I'm not advocating for a higher skill floor and the game to be less acessible. What I'm advocating for is an expansion of the other side of the spectrum, a restoration of the skill ceiling. A restoration of that side of content that's been removed alongside the lowering of skill floor. I want more options to experience the content as it was before, pre-nerfed and everything. I want more content to challenge me. I want more the skill ceiling back. Not all people want handouts. If surmounting a difficult wall is not for you and you're burnt out, that's fine, but don't make the mistake of assuming that merits a removal of options for people who want that.
There's also a subset of the population who still play this game for the PvE content, just like there were people who engaged in PvP before the CC rework, just like people who craft, just like people who fish, just like people who do housing.