Ah, I see now what you were trying to say about Ruin II/III and understand your point. I'm still unsure about it though. I mean, yeah it might be beneficial to have that kind of option on every Primal summon, but at that point you should find even more ways to differentiate them, since everyone would have both a cast and an instant Spell option available 100% of the time. What I had in mind was forcing some decision-making by having the player plan when to use a Summon for movement by considering it a sort of limited resource, not unlike BLM's Triplecast which is often but not always available.
At the end of the day, I feel like both approaches have pros and cons and — though in different measure — both would still require a big big expansion of the Primal summons effects and interactions.
It seems like we agree that summons should stick around after being called out, but at that point it becomes necessary to solve a problem of time. If we assume every Primal stays out for 15s like the current Demi-Summons, we end up filling a whole 60s per cycle and once again there would be no room to move things about. A possible solution would be to make the Recast time of Summon Bahamut/Phoenix 90s (preferable but unlikely, since SE seems obtusely obsessed with the 2-minutes burst window) or 120s.
Assuming therefore one Demi-Summon every 2 minutes, it's possible to increase the duration of each summon to 20s — like it was in ShB — which makes it easier to have things like double use of Akh Morn/Revelation (with 10s recast). We'd then have:
• Demi-Summon: 20s
• Primal 1: 20s
• Primal 2: 20s
• Primal 3: 20s
• "Filler": 40s
A 40s filler might seem slightly too long, but it's still only half the time you spend in the "summoning-phases" (80s vs. 40s). It should also be noted that those 40s wouldn't necessarily need to come all together, since the point of the filler is to allow you to spread apart the timing of Primal summons if needed.
Now, let us assume your solution of keeping a Ruin II/III option on every Primal. Let's also suppose that Aetherflow is gone and a new mechanic is added to the Filler-phase which allows you to build a resource you can use to weave/move during the Primal phases without losing DPS (sort of like a Primal-themed Ruin IV)... I think it's already starting to be more interesting overall if we also add the things you and I have suggest before (new damage oGCD with 2 charges and a short recharge timer; passive effects on every Primal; Astral Flow coming from the Primal; an extra "Enkindle primal" button which is used twice; old ShB combo on Pheonix).
Do you think that could be any good?
On a side note: I've edited my first post to cut out a bunch of unnecessary sentences and to reflect my improved stance on the Arcanist Job, as I still fully believe that separating the two is the most plausible option and would be the best to please the highest number of people. I don't know, maybe I've just become too obsessed with Heavensward Summoner... I really want something like that to be back but at the same time I don't want to rob the people who like EW Summoner of their Job ç__ç



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