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  1. #1
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Merrigan View Post
    It makes me sad to see healers in this state. And I'm not an ancient player, by far : I really began to play when Shb was already up.

    What struck me immediately was the potential of healers in FF. They're designed in such a way that you could easily make jobs more complex, without losing an ounce of identity for each class, and still keep the same focus on being able to map your fight, to optimize each heal moment to open up more windows for dps. Where, on WOW, I felt like I was much more "stuck" in my options; and when it didn't work... Well, it didn't. End of the story.

    It's not even necessary to increase the healing to be done (it seems to me that the game doesn't necessarily lend itself to it). On the other hand, there would be a whole synergy to establish between dps - regen mana - heal rotation that would explode the difficulty. And unfortunately, we'll probably never see all that, because the devs seem to want to artificially limit the difficulty.

    Similarly, they refuse to play on dispell / buff / debuff. The result is that most dots are insufficient to kill anyone. We could almost delete esuna, it would not change anything.

    The problem is to limit the difficulty for whom? Newcomers, who in a few months won't be newcomers anymore and will end up saying the same thing as the old players? The same newcomers who will be criticized when they struggle to heal... Because let's be honest, failing in basic content is really difficult rn? While an increase in difficulty could make people more patient?
    failing in any content usually brings out the rage in people pretty fast. not all the time, mind you. plus, as discussed earlier in the thread, there's a random difficulty spike when people enter into extreme/savage, for those who are looking for a more difficult encounter, which... if you fail there, there'll still be angry people too.
    (0)

  2. #2
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lilapop View Post
    failing in any content usually brings out the rage in people pretty fast. not all the time, mind you. plus, as discussed earlier in the thread, there's a random difficulty spike when people enter into extreme/savage, for those who are looking for a more difficult encounter, which... if you fail there, there'll still be angry people too.
    Since when should content be wisely divided between "HL" and "so easy I can almost fall asleep"?
    (1)

  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Merrigan View Post
    Since when should content be wisely divided between "HL" and "so easy I can almost fall asleep"?
    Even in the hardest content in the game, healers are still using 75% or so of their GCDs on Glare/Broil/etc spam, since there's nothing else to do and nothing to heal. I don't see why giving people more options to make that 75% of your playtime more fun is such a hot take around here.
    (12)

  4. #4
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rolder50 View Post
    Even in the hardest content in the game, healers are still using 75% or so of their GCDs on Glare/Broil/etc spam, since there's nothing else to do and nothing to heal. I don't see why giving people more options to make that 75% of your playtime more fun is such a hot take around here.
    Yeah, I agree with that. Was just answering to the - cliché - argument that there is difficult content for people who want more difficulty IG.
    (9)