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  1. #11
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colt47 View Post
    I've played a lot of jobs and the only ones I haven't really started on are Dancer, Monk, and Astro. From what I've heard I probably should have leveled astro last x-pack but too late on that ship.
    Then why are you advocating that a job be changed when the devs haven't broken it yet? If you've played most of everything else already, you've experienced when the devs break a job to 'fix' it.

    Ya don't fix what ain't broke, y'know?
    (4)

  2. #12
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Seriously though, when all the actual BLM players are constantly telling you the "problems" you keep trying to bring up are the exact reasons they think it's a well designed job, should you not just admit maybe there's a you-problem at work here? It's just not for you.

    But no, if a single job doesn't personally appeal to me I must die on this hill trying to somehow prove it's everyone else whose taste are wrong.
    (5)

  3. #13
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by xAFROx View Post
    Then why are you advocating that a job be changed when the devs haven't broken it yet? If you've played most of everything else already, you've experienced when the devs break a job to 'fix' it.

    Ya don't fix what ain't broke, y'know?
    It is broken due to the problem of spell speed / skill speed and timing windows. That's the same issue that was happening with warrior back in shadowbringers along with dark knight having to deal with blood weapon. Machinist still has the same problem with the heat gauge mechanic and Black Mage has to deal with it due to the Echolochian phases. They don't have to rework BLM from the ground up but it does need changes to make it not depend on spell speed to shore up weaknesses caused by time limited casting sections. That's why I mention the spells feel like they do need faster cast speeds, because the window causes the rotation during fire / despair to be inconsistent depending on the combat situation. Most jobs right now work off of temporarily suspending the existing rotation to deal with issues that occur on the field.

    RDM and SMN do lose dps from motion but they do not necessarily lose their place in combo or sequence like the BLM does and that is why it is flawed. Of course experienced BLM players don't want change and will argue against it. I played freaking warrior and don't like the fact they changed the cone AOE to a circle, but I'll bite the nail on it since they did fix the problems with infuriate, which was a much bigger deal than losing the cone AOE.
    (1)
    Last edited by Colt47; 06-13-2022 at 02:15 AM.

  4. #14
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Colt47 View Post
    It is broken due to the problem of spell speed / skill speed and timing windows. That's the same issue that was happening with warrior back in shadowbringers along with dark knight having to deal with blood weapon. Machinist still has the same problem with the heat gauge mechanic and Black Mage has to deal with it due to the Echolochian phases. They don't have to rework BLM from the ground up but it does need changes to make it not depend on spell speed to shore up weaknesses caused by time limited casting sections. That's why I mention the spells feel like they do need faster cast speeds, because the window causes the rotation during fire / despair to be inconsistent depending on the combat situation. Most jobs right now work off of temporarily suspending the existing rotation to deal with issues that occur on the field.

    RDM and SMN do lose dps from motion but they do not necessarily lose their place in combo or sequence like the BLM does and that is why it is flawed. Of course experienced BLM players don't want change and will argue against it. I played freaking warrior and don't like the fact they changed the cone AOE to a circle, but I'll bite the nail on it since they did fix the problems with infuriate, which was a much bigger deal than losing the cone AOE.
    BLM with zero spell speed has a surplus of over 3s after 3 fire IVs before Enochian will fall off without a swiftcast (counting the time you would need to cast Despair), you can even cast 4 fire IVs before Paradox just barely (on my ping). BLM needing to plan instant casts for movement is a skill expression that really shouldn't be removed from another caster.

    Your issue is a skill issue not a BLM issue. None of what you ever list is an actual problem.
    (3)

  5. #15
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by tearagion View Post
    BLM with zero spell speed has a surplus of over 3s after 3 fire IVs before Enochian will fall off without a swiftcast (counting the time you would need to cast Despair), you can even cast 4 fire IVs before Paradox just barely (on my ping). BLM needing to plan instant casts for movement is a skill expression that really shouldn't be removed from another caster.

    Your issue is a skill issue not a BLM issue. None of what you ever list is an actual problem.
    This argument has continued in two whole threads. I don't think Colt wants to get off this hill.

    But yeah, BLM is not in a bad spot. There are other jobs that need work, though.
    (2)

  6. #16
    Player
    Kenyon's Avatar
    Join Date
    Oct 2018
    Location
    Austin-TX
    Posts
    58
    Character
    Kai Virchow
    World
    Brynhildr
    Main Class
    Dragoon Lv 90
    Got my Black Mage to 90 and was able to compare to my Level 90 Red Mage. Sure enough, just like FF Logs reports, the Black Mage does at least 4% more dps than my Red Mage, sometimes higher. But that is on a target dummy. In the heat of the battle I am sure to lose that 4% on frustrations like INTERRUPTED, Not enough Mana, or having to move. Probably count Paradox in the list of frustrations when I don't get it off in time to extend Fire III. I need a more 'tolerant' rotation like the Red Mage. BUT sure am going to miss Aetherial Manipulation - that was a totally awesome spell.
    (0)

  7. #17
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    BLM is perfect, your just not skilled enough, sorry to break it to you
    (1)

  8. #18
    Player
    Graeham's Avatar
    Join Date
    Jun 2022
    Location
    We are from the Garlemalding
    Posts
    166
    Character
    Graeham Graisse
    World
    Balmung
    Main Class
    Black Mage Lv 87
    I picked up BLM after being away from the game for years. What BLM guides are people looking at these days? Is there anything for controller players or is that a no no?
    (0)

  9. #19
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I'd suggest joining '' The Balance '' Discord server and taking a look at their guides.
    (1)

  10. #20
    Player
    Graeham's Avatar
    Join Date
    Jun 2022
    Location
    We are from the Garlemalding
    Posts
    166
    Character
    Graeham Graisse
    World
    Balmung
    Main Class
    Black Mage Lv 87
    Thank you I will do that later today.
    (0)

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