Quote Originally Posted by Colt47 View Post
It is broken due to the problem of spell speed / skill speed and timing windows. That's the same issue that was happening with warrior back in shadowbringers along with dark knight having to deal with blood weapon. Machinist still has the same problem with the heat gauge mechanic and Black Mage has to deal with it due to the Echolochian phases. They don't have to rework BLM from the ground up but it does need changes to make it not depend on spell speed to shore up weaknesses caused by time limited casting sections. That's why I mention the spells feel like they do need faster cast speeds, because the window causes the rotation during fire / despair to be inconsistent depending on the combat situation. Most jobs right now work off of temporarily suspending the existing rotation to deal with issues that occur on the field.

RDM and SMN do lose dps from motion but they do not necessarily lose their place in combo or sequence like the BLM does and that is why it is flawed. Of course experienced BLM players don't want change and will argue against it. I played freaking warrior and don't like the fact they changed the cone AOE to a circle, but I'll bite the nail on it since they did fix the problems with infuriate, which was a much bigger deal than losing the cone AOE.
BLM with zero spell speed has a surplus of over 3s after 3 fire IVs before Enochian will fall off without a swiftcast (counting the time you would need to cast Despair), you can even cast 4 fire IVs before Paradox just barely (on my ping). BLM needing to plan instant casts for movement is a skill expression that really shouldn't be removed from another caster.

Your issue is a skill issue not a BLM issue. None of what you ever list is an actual problem.