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  1. #11
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    The same place as Ifrit's nails, Titan's bomb boulders, Ravana's swords, etc.
    odin the sword possesses an adventurer but has to make its own horse?
    (1)

  2. #12
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    It's wild speculation/guesswork, but I do think there's some leg room now for them to give us more reasons to go into the Shroud and into more Gelmorran ruins.

    Magical ruins are always rife with teleporters for one thing. They could possibly give us another aethereyte similar to the Sharlayan "prototype" that gave us our Aether Sickness scenes in Endwalkers, but rather than teleporting us to Thavnair, perhaps it teleports us to the New World or at least somewhere else which would be a sister city to Gelmorra.

    Since we're gearing up for some Void involved storylines, and the Shroud has heavy Void involvement(Haukke Manor x2, Spirithold, Tam-Tara, Amdapor Keep x2, Lost City of Amdapor, PoTD, A-S rank hunts through multiple zones) we could also maybe go there for a new dungeon to find out more about the Void entities we're about to deal with.

    Then there's the curiosity surrounding how Palace of the Dead interacts with the Lifestream. The deeper you go into Palace of the Dead, the more undead and Voidsent enemies you encounter. The undead monsters are attributed to the workings of the Necromancer, but you kill him half way down. So what then, causes all of the other monsters, undead or otherwise, in the lower floors? You continue to find Gelmorran potsherds all the way to the bottom, as well as Pomanders.

    Even more interesting, occasionally all throughout Palace of the Dead, you can encounter folks you killed or saw die outside of Palace of the Dead. This includes the green haired Roegadyn(Dolorous Bear) who claims to rival you when you first hear about Sastasha all the way back at level 15. Foulques of the Mist. Janremi Blackheart. Teledji Adeledji. The pilot of the Black Eft from Castrum Meridianum. Rhitatyn sas Arvina, and Livia sas Junius.

    Rhitatyn and Livia are of particular interest now in Endwalker, because we fight their spirits as suped up bosses in the Aitiascope. Considering that all of these NPCs meet their end in wildly different locations, and that we never hear about the Necromancer being sighted taking corpses all around the realm, there has to be some sort of supernatural tomfoolery at play.

    Could it be that the Palace of the Dead is a Gelmorran version of the Antitower or Aitiascope? That the Gelmorrans tunneled so far down that they have stoneworks at play in the literal location of the Lifestream or its periphery?

    These stone archs at floor 200 must be Gelmorran, after all, mustn't they?



    Is this one of the stakes driven into the Serpent's back?
    (4)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #13
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    We also know some Duskwights landed on the wrong side of Balesar's Wall as we learn from the Weapons quest line. I just hope that we see more Duskwights that buck the trend of being bad. Like the one that was needing to leave their "firend" in that one quest line where they were both ladies but one was leaving Gridania due to finding work somewhere else. I can't remember if it was a job quest or a seasonal event.
    (2)

  4. #14
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,189
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SannaR View Post
    We also know some Duskwights landed on the wrong side of Balesar's Wall as we learn from the Weapons quest line. I just hope that we see more Duskwights that buck the trend of being bad. Like the one that was needing to leave their "firend" in that one quest line where they were both ladies but one was leaving Gridania due to finding work somewhere else. I can't remember if it was a job quest or a seasonal event.
    The Serpent Commander during 1.0, Flutaint, was a Duskwight. As is Atelloune, the world's leading biologist. Both of them are confirmed Duskwights. Flutaint had a very specific Duskwight skintone, white hair, and facial tattoos and Atelloune is described as Duskwight in EE2.

    Mother Miounne uses a Duskwight model but it's likely that it's just for appearances as she's otherwise described as a Wildwood. There's also a few Duskwights among Gridanian NPCs spread across the Shroud but it's hard to tell because SE tends to use the whiter skintones instead of the bluer ones for NPCs that are Duskwights and Keepers.

    Some Duskwights and Keepers seem to be integrated among Gridanian society, but the Archer and Lancer quests show that they're not fully integrated. There used to be an NPC in every city in 1.0 that talked about the races and clans that make the city home and I wish they kept that in ARR and I can't remember they're names or what exactly they said about each race/clan.


    I was hoping that 6.1+ would return some of the story back to Eorzea and start demystifying and expanding upon stuff here at home instead of abroad. We had some of that with finally getting Pagl'than, which is a gigantic chunk of Eorzea that had up to that point been completely unexplored. Perhaps 7.0 might come back to some of that stuff but I think it's more likely we're going to some place crazy.
    (4)

  5. 06-20-2022 05:54 AM

  6. #15
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Vyrerus View Post
    Well, in the modern day they live among the Wildwood and Hyurs, but they're treated with racism to the point that many are automatically assumed to be thieves, bandits, etc.

    Even the MSQ has a leg around the Ilberd and Crystal Braves getting shady arc where Ilberd and the corrupt Braves insist that a group of Duskwight Bandits have made away with most of a weapons shipment, iirc.

    In Gridania it is said that Duskwights are treated similarly to Ala Mhigan refugees. This means that there are Gridanians all the way up to hearers picking bones with Duskwights, and trying to claim that the Elementals don't want them in the Shroud.

    Also, they're generally hotter than Wildwood, and in general slept on by the playerbase (of course, Wildwood are slept on too, as are Elezen F in general, so...).
    I know about the racism an all but what other lore would there be? It makes sense why they wished to remain in their underground city. They were driven there by the fickle elementals, granted it was after a race war between Hyurs and Elezens as a whole and as a result are not too keen on listening to a bunch of fickle beings that can and will take our their angry on all humans who live in the forest for a slight.
    (0)

  7. #16
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,926
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by MikkoAkure View Post
    The Serpent Commander during 1.0, Flutaint, was a Duskwight. As is Atelloune, the world's leading biologist. Both of them are confirmed Duskwights. Flutaint had a very specific Duskwight skintone, white hair, and facial tattoos and Atelloune is described as Duskwight in EE2.
    Another 1.0 Duskwight (at least, to the best of our reckoning) was Eolande Quiveron, owner of the Phrontistery and member of the Syndicate. She died in suspicious circumstances after the Calamity, with her seat on the Syndicate taken by Godbert Manderville.

    ...weird, that's another Duskwight-related story that sounds awfully interesting but never actually got explored. Although I guess with that one you'd unavoidably hit 'this makes Godbert look really suspicious', and I don't think the playerbase as a whole is in a mental state to accept Godbert might have ordered a hit.

    Quote Originally Posted by thegreatonemal View Post
    I know about the racism an all but what other lore would there be? It makes sense why they wished to remain in their underground city. They were driven there by the fickle elementals, granted it was after a race war between Hyurs and Elezens as a whole and as a result are not too keen on listening to a bunch of fickle beings that can and will take our their angry on all humans who live in the forest for a slight.
    We've mentioned, basically every unanswered question about Gelmorra is a potential hook. We know very little of their societal structure, culture, or anything like that. And that's on top of the known element of 'people refused to leave their homeland despite pressure from an outside force and the other option looking pretty good' being a perfectly legitimate, tried-and-true seed for a story anyway, both on a personal level and a larger, more societal one. Which sounds like a perfect formula for an FFXIV story to me, the writers and playerbase both love 'a single person's sad story that's reflective of the pains of the society they live in'.
    (4)
    Last edited by Cleretic; 06-20-2022 at 03:29 PM.

  8. #17
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by thegreatonemal View Post
    I know about the racism an all but what other lore would there be?
    Basically everything about their culture – up to and including whether it currently exists. We don't know who their ancestors are (possibly the Amdapori by deduction, but there's no statement), how they dress, what their customs and attitudes are; which of the Twelve (if any) they might prefer to worship; what their city looks like in its prime.

    I have a Duskwight character and while there is enough insight into what other races might think of his when he ventures into the wider world, there is nothing for me to build into a concept of his own cultural identity.
    (3)

  9. #18
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,189
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Iscah View Post
    Basically everything about their culture – up to and including whether it currently exists. We don't know who their ancestors are (possibly the Amdapori by deduction, but there's no statement), how they dress, what their customs and attitudes are; which of the Twelve (if any) they might prefer to worship; what their city looks like in its prime.

    I have a Duskwight character and while there is enough insight into what other races might think of his when he ventures into the wider world, there is nothing for me to build into a concept of his own cultural identity.
    The Duskwight/Wildwood lore is the same as it was in 1.0, but on a tighter timescale because I don't believe calamities existed in the pre-Yoshida days.

    Elezen were the only Spoken race left in Eorzea in great enough numbers for a civilization (in 1.0, they were the sole native Spoken race to Eorzea). Hyur started coming back and colonizing the land in great migration waves. The first of which pushed some Elezen north where they settled Ishgard and the second pushed others to the east where they began settling the Shroud. The Elezen were immediately attacked by the Elementals and fled into the caves. When the Hyur came, they too were attacked by the Elementals and started attacking the Elezen for the good caves. After decades of fighting, they realized the Elementals were the true enemy and decided to work together to build Gelmorra.

    They then spent the next 200 years partying underground until the Elementals' favorite, the Ixal, were kicked out of the forest. The Gelmorrans saw this as their chance to live above and spent years asking the Elementals for their shot at a city on the surface before they were finally allowed to and made Gridania. Some of the Elezen thought serving the Elementals was BS and continued to live in caves to this day. Their culture according to Eorzea Encyclopedia:

    Quote Originally Posted by Eorzea Encyclopedia
    The customs of the subterranean city of Gelmorra are still practiced by the Duskwight to this day, from architectural advances developed to stake out comfortable residency in dank, humid caves to mystical wards that serve to stave off the fury of the Elementals. The Duskwight-fashioned pomanders-urns engraved with mystic glyphs of great power and filled with fragrant herbs-are an art without parallel in the realm. Duskwight cuisine is famous for its use of Mun-Tuy beans (soy beans?), a staple food in the subterranean depths, where they grow in abundance with no need for sunlight. That these dishes have come to be considered a Gridanian delicacy is an ironic twist, given the history between the two clans
    The rest goes on to describe how they still live in Gelmorra or new caves, hate surface society and city-states, and some resort to brigandry to survive. Another thing to note for RPers is that they basically have bat ears, with exceptional hearing and can "ascertain the source of a sound with unerring accuracy, unaffected by the echoes or reverberations".


    I think the idea of calamities ruined large swaths of pre-existing lore. The Dunesfolk made more sense when they were originally desert-dwelling nomads from islands south of Eorzea who migrated to Thanalan, which was similar to their home. Instead now, they're ex-Mhachi mages (but only the Lalafell, for some reason) who decided to move there of all places and somehow evolved their desert-adapted eyes in an extremely short amount of time. Ditto with the Duskwight. We're supposed to believe that in 500 years, the Duskwight went from being normal Elezen to having completely different skintones and bat ears.

    You can tell the lore was changed because 1.0 Dunesfolk specifically mentioned migrating to Eorzea. The old lore for them had them as nomads who lived on great beasts of burden and had emblems on their head for their zodiac sign. This was changed in ARR and now the emblems are to remember Mhachi sorcerers and while they kept the idea of them living as nomads on the backs of giant animals, those animals are nowhere to be seen and the Lalafell were in Thanalan for just 37 years before creating Belah'dia so I don't think their writers are talking to each other if we're to expect their "heritage" as nomads and evolution into Dunesfolk was that short.
    (4)
    Last edited by MikkoAkure; 06-20-2022 at 11:59 PM.

  10. #19
    Player
    Angellos's Avatar
    Join Date
    Mar 2019
    Posts
    160
    Character
    Angellos Virius
    World
    Balmung
    Main Class
    Machinist Lv 90
    This is the sort of lore I would love to have explored and made widely available in the game present day.

    You know what would be amazing? Like really, REALLY amazing?

    To have a Historian that players could talk to, for each race: And get a detailed recounting of their origins, society, life, cuisine, social structure, etc. It'd even be amazing to have a racial story arc as side-quests. Let all of us explore the races at our leisure. Bonus points for doing quests relating to each race. By the twelve, that would truly be great.
    (3)

  11. #20
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MikkoAkure View Post
    Their culture according to Eorzea Encyclopedia:
    Sure, but – I nearly raised this in my last post – what sort of meaningful culture do you derive out of "they craft pomanders and like Mun-Tuy sauce"?

    Why are the archaeologists in South Shroud talking about Gelmorra like it's a thing of the past? Where do they live now? Is there a city still? What does any of it actually look like?
    (3)

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