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  1. #81
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MellowMink View Post
    There’s honestly no good reason for there to be an inconsistency between the utility of healing options with summoner versus red mage. In this particular case, either Physick should be updated to scale off the correct stat to be consistent with Red Mage, or healing spells be removed from both DPS jobs.
    Why do we need to have a supposed "consistency" between Red Mage and Summoner in the first place? It's clear that Physick is only there on SMN because it's just a remnant of Arcanist and removing it would probably affect SCH. If they really planned to give any form of healing spell for SMN they would have done it ages ago. To be fair, we have Phoenix already to provide healing. If both healer are dead, tanks already have it in their kits means of temporary protection till the healers get raised somehow.
    Also, there's absolutely no reason for SMN to have a healing skill just because RDM has one. They don't need to have (and I'm glad they don't have) the exactly same kind of support kit. Let the job have their unique features and move on.
    (4)

  2. #82
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,325
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dahlinea View Post
    Why do we need to have a supposed "consistency" between Red Mage and Summoner in the first place? It's clear that Physick is only there on SMN because it's just a remnant of Arcanist and removing it would probably affect SCH. If they really planned to give any form of healing spell for SMN they would have done it ages ago. To be fair, we have Phoenix already to provide healing. If both healer are dead, tanks already have it in their kits means of temporary protection till the healers get raised somehow.
    Also, there's absolutely no reason for SMN to have a healing skill just because RDM has one. They don't need to have (and I'm glad they don't have) the exactly same kind of support kit. Let the job have their unique features and move on.
    It would not affect SCH, their Physicks are different spells with different IDs, just check Garlandtools to see that out. Fixing ACN/SMN version would not interfere with the SCH one.

    SMN wouldn't have a healing skill just because of RDM having one... It would have because Physick was there even before Vercure was a thing. Also this kind of similarity is meaningless when nearly all jobs have healing skills in Second Wind, Bloodbath, Curing Waltz, etc.
    (6)

  3. #83
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by MellowMink View Post
    “Why are people so obsessed with wanting to heal or do damage as a tank? Shouldn’t you be focused on, I don’t know, gaining maximum amounts of enmity with ranged attacks?”

    It’s nice to have variety and be flexible sometimes. What about situations where both healers are dead and someone wants to stop the only tank from immediately dying while another person tries to raise them, or is raising also bad for summoners and red mages since that’s typically done by healers? Encounters don’t always go just as planned.
    Tanks that DPS speed up clear times. Healers that DPS speeds up clear times. A DPS that heals slows down clear times.

    Tanks DPS regardless if it's to hold enmity or not, it's just going to happen. A tank that restores their HP means longer survivability and allows Healer more time to do things, like DPS or whatever; different argument.

    If both healers are dead, you healing isn't going to do jack. If all the SMN or RDM could do was cast Heal, it would be faster to just wipe and try again. Also Caster raising is a whole other debate and a completely different thread.

    Quote Originally Posted by Raikai View Post
    SMN wouldn't have a healing skill just because of RDM having one... It would have because Physick was there even before Vercure was a thing. Also this kind of similarity is meaningless when nearly all jobs have healing skills in Second Wind, Bloodbath, Curing Waltz, etc.
    Don't confuse personal healing to party healing. Second Wind, Bloodbath, etc. are instant ability that don't slow down DPS and allow Healers to focus on other things. SMN has a instant heal ability in Phoenix, but casting Physick would cut into important DPS time.

    I remain unconvinced, Caster DPS should focus on dealing damage.
    (3)
    Last edited by Dyvid; 06-20-2022 at 12:19 PM.

  4. #84
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    SMN wouldn't have a healing skill just because of RDM having one... It would have because Physick was there even before Vercure was a thing.
    Thank you; you’re totally right.

    Also, the action isn’t necessarily still needed solely because it’s also part of the Arcanist class; some actions are removed from Scholar compared to Arcanist upon it first being unlocked, so there’s no reason the same couldn’t also apply for Summoner. That said, I would rather the action be based off the correct stat like how Vercure already does.
    (0)

  5. #85
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Tbh even if it's a remnant of the old days I kinda like that it's still around.
    It always kinda bothered me in WoW too how a lot of skills were removed in expansions, I remember losing Fel Flame on Warlock and being sad about it.
    I like keeping some of these skills around instead of removing them just kinda as memberberries and for the rly niche situations.
    (1)

  6. #86
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kolsykol View Post
    I like keeping some of these skills around instead of removing them just kinda as memberberries and for the rly niche situations.
    I legitimately can’t think of any niche situations where Summoner’s healing spell has any helpful use case except for maybe the earliest possible dungeon instances, and that’s it.
    (1)

  7. #87
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MellowMink View Post
    I legitimately can’t think of any niche situations where Summoner’s healing spell has any helpful use case except for maybe the earliest possible dungeon instances, and that’s it.
    Yep, I still like having some stuff around still tho.
    I think it gets a bit more iffy when it's stuff that could actually be a legit part of your rotation tho.
    But even then I kinda wish that we had like an alternate tab or something with old skills with maybe a set low potency ( 0 for ogcd's or just 0 all-around ).
    It's just cool to see them sometimes, I think back to some old NIN and DRK skills in particular and get a bit sad sometimes that a lot of their skills that were really cool have just been lost altogether.

    DRK in Heavensward had really cool stuff that is just gone.
    (1)

  8. #88
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    You thought fishing for Freecure was bad, Physick has become a trap spell for new (and some not so new) players. Maybe they just picked up the job after a long time or boosted it, but they be trying to self-sustain in older trials/raids. They lose half their health and boom, out come the Physicks. It's a misleading spell that loses any real usefulness very early on.

    I remember one time a healer was struggling in an HW dungeon and the SMN DPS was there just spamming Physick. I told them it wasn't really their job, though they responded they were trying to be a team player. I get the gesture but the amount of damage lost is not worth casting a single Physick, it's quicker to just focus/kill the enemies.
    (3)

  9. #89
    Player
    Conchoidal's Avatar
    Join Date
    Jun 2022
    Posts
    35
    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Scholar Lv 100
    Maybe a reworked Erase could make a comeback as a Summoner exclusive ability? It already has great healing with Phoenix/Rekindle.
    (1)

  10. #90
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Conchoidal View Post
    Maybe a reworked Erase could make a comeback as a Summoner exclusive ability? It already has great healing with Phoenix/Rekindle.
    Just a shame that you have to wait for a good while before you can even use it (as in, reaching that part of your rotation).
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

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