Hello,
a world-renowned german news magazine called "DER SPIEGEL" published an article today (the original is here: http://www.spiegel.de/netzwelt/games...821779,00.html). I translated the article into english to be able to share it with you - please excuse me if some details like class names are not translated correctly.
In there, they talk about the decline of MMORPGs and they use WoW as an example. Normally this would not be worth mentioning, but the article made me think again because it emphasized my concerns when thinking about my beloved FF XIV. Nearly everything the author says in this article can be projected directly on FF XIV (and XI of course) - either because it already happenend in Eorzea, or because it had been announced by Yoshi-P and/or his CEO already as turning the game, which "damaged the FF brand" (as stated by SE officially), into a rewarding and profitable experience, with XIV 2.0 as the final solution to all the troubles.
I think that someone should pass this article to our director and his supervisor and point out once more, that they decided this game from being a product called "Rapture" into a major Final Fantasy title with an expected lifespan of a decade. Breaking products by design is surely not the best option here.
Okay, and now do your worst and flame me into oblivion.
Sol
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Online role-playing game: Why "World of Warcraft" just sucks
by Denis Krick
"World of Warcraft" is no longer fun. The giant role-playing game has been getting easier and more comfortable, performance-hungry loners are struggling today at a rapid pace through an adventure without charm - and a dwindling numbers of users. Settlement with a once beloved game world.
The Maya have prophesied doomsday in their calendar for 2012. As a friend of disaster films, I know what unpleasant side effects such a final big event brings with it. Good manners are brutalized, everyone is his own best friend - and at the end comes a mass exodus (wherever to). There is a world which fits this prophecy: the "World of Warcraft" .
For seven years, the online role-playing game from Activision Blizzard dominated the market for massively multiplayer online games (MMO). Over twelve million subscribers had "World of Warcraft" (WoW) once. But the numbers are already declining. According to the manufacturer, the game lost nearly 1.8 million customers last year. Also, my membership expired last month. Forever.
Computer games have always had an expiration date. Graphics and sound are outdated, so a game is not interesting at some point. My wistful farewell to "WoW" has nothing to do with such superficial factors. On the contrary: The MMO ran for nearly seven years without any problems and smoothly on my now elderly computer. The animations were fluid until the last day, the game world colorful. But "WoW" has mutated from a demanding role playi to a boring occupational therapy.
Tactics are no longer necessary
Blizzard has chosen the casual gamers, the "Casuals", as the new target group. Those who spend little time in the virtual world, but still want to experience everything and see what "WoW" offers. Within a few years, the difficulty of the game was reduced to a minimum. Almost all the components that supposedly ate unnecessary time were removed. Each subscriber should come as quickly and without major obstacles in the enjoyment of the so-called endgame and reach the maximum level 85.
I have little time to play and earn the stigma of "casual gamers", too.
I am still not understood by Blizzard. The opponents are not a threat anymore. The preservation of legendary weapons, lofty titles, or special abilities is no longer a question of skill, but only of playing long enough. Tactics in the fights are no longer necessary during endgame. Often enough, random key presses are enough to get rid of the dangers of the war world. The gameplay has remained dead on the track.
As if you beat a six-year-old boy in arm wrestling
It's like facing a chess computer on the lowest difficulty level. Or struggling with a six-year-old boy in arm wrestling. In the end you are still unbeaten, but it is not a real feat.
Blizzard has acted like a weak mother whose child is screaming at the supermarket checkout for sweets: The company has given his whining customers almost everything they demanded. For years, players bleated in the forums, that any class or race is too weak or strong, some tasks are too difficult or time consuming. For years, the developers struggled to respond. The result of the efforts is a world champion of the character classes, doing almost all tasks alone. Warriors and Rogues can heal themselves by now, paladins and priests deal high amounts of damage.
Previously, players had to add these archetypes, to search, find, and then perform tasks together. They did so, giving the multiplayer game its name - they played together with other people.
Today, searching and finding in "WoW" is a waste of time. Complex quests for which you need assistance have disappeared almost completely from the game. For multi-player instances, battlegrounds, and raids, cross-server tools like the Dungeon Finder were created to provide a party with game partners within a few seconds.
Hailing is not more, for more verbally insults
Staying in "WoW" has degenerated into an impersonal ego trip. In the randomly motley groups, everybody is his own best friend. The goal is no longer the common experience, but the speedy play through the instances. Communication is rare, often not even a "hello" or simple "hi" at the beginning. But more players insult verbally.
The introduction of the LFG tool also devastated many regions. Almost nobody travels around the country anymore, instead hordes of players are waiting in the capitals of the virtual world for teleporting easily into the multiplayer instances, arenas and battlegrounds.
The relatively new "phasing", where players are invisible from each other on different time layers in the same area, ensures that a massive number of players is not seeing each other - and playing together is even more unlikely.
The lack of fair play is tolerated
Besides the gameplay, the game culture has suffered badly. The so-called "wintrading", where the result of player-versus-player battles is agreed upon beforehand, is used to cheat players into arena rankings, and to get glorious titles and equipment easier than intended. Multi-boxers - so called smarty-pants who simultaneously serve more than a "WoW" account - distort competition in the multiplayer battlefields. Blizzard not only tolerates this lack of fair play, but considers it being legal. Of course, this pours more account subscription fees into the coffers.
Despite the reduced difficulty, newcomers to WoW hardly have an easy life. The community is not very helpful anymore. Beginners only slow you down.
Those responsible at Blizzard, meanwhile, are trying to tap into new markets. After the Portuguese language version, which was provided primarily for boosting sales in Brazil, now the Italians get are their own "WoW". The current subscriber base is lured by annual memberships, with the new Blizzard game "Diablo 3" on top. Almost an act of desperation. It has not helped much so far: "WoW" lost another 100,000 players in the last quarter of 2011. The bleeding has not been stopped, only slowed.
Kung Fu Panda and Pokémon
The company believes to have found reason for the loss of players: The endgame of the previous expansion, "Cataclysm", is considered being too difficult. Accordingly, it is repaired. More boredom is to be feared.
The next add-on is announced to turn everything into niceness. "Mist of Panderia" comes up with a pandarian race who mastered the Kung Fu. Furthermore, there will be an arena in which the players can send their collected domestic pets in the fight. Kung Fu Panda and Pokémon in the world of war. The only thing missing may be that you shoot with angry birds around.
Blizzard is very fortunate today that there are few real alternatives to the MMO market. The highly touted "Star Wars: The Old Republic" has not yet fulfilled the expectations - and is also designed for casual gamers.
Anyone who complains today in "WoW" forums on the current state of play, complains about the lack of complexity and difficulty, which is quickly abused and called, at best, as nostalgic. previously nothing had been not been anything better, they say. If it does not fit your expectations, then you should just leave.
Which has happenend.
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