


It does nothing to future proof the content? I'd argue the opposite. There's a reason folks take gear off to get ARR raids. Longer raids ain't worth it to most. I think Aglaia being a nice in between is perfect for future proofingI know that a lot of people hate the idea of bosses being damage sponges, but...I do feel that the bosses in Aglaia kinda need to be. We outgeared them before the patch went live and they die extremely fast. The current HP levels are unacceptable and do very little to future proof these raids. We're about to have another CT on our hands.




And there's also a reason you see people endlessly complaining about always getting CT when they use the roulette.
To the people complaining. Id say do this raid by the end of the week when only the casuals and low 570 geared people are doing this raid. You'll have your difficulty ramped up.


That's a problem with CT, not the others. CT should be reworked so it's just as long and complicated as the others.
I don't know, to me it doesn't seem that bad.
Sure there are no wipes, but people still die like flies, especially at Nald'Thal most people still die from the either/or mechanics.
Sure Rabanastre was harsher but Ivalice raids are famous for that. Nier raids had even less deaths than the current ones past the first few weeks, and certainly no wipes. The only difference maybe is that current bosses are not HP sponges, which is a good thing imho, fights taking forever doesn't make them more challenging or fun, just more of a slog. Labyrinth also didn't have wipes, even on week 1, while still having a lot of fun and challenging mechanics. And hell, we could say Copied was deathly but then Puppet was an absolute joke where people could just laugh at you for dying at all and you'd have fun trying to collect the most vuln stacks you could during the balls tunnel.
Honestly I think people overplay how hard old raids were. They become harder later on, cause people aren't used to them anymore, but when people are running them regularly, especially when people are overgeared, they do tend to be fast and don like clockwork. The only one is Rhalgr, he's pretty easy and slow with mechs.Even though people keep falling off the cliff. And Byregot could use some upping too, but then you see half of the alliance die to the ray so uh....
the only wipes i ever had in aglaia were to the scale mechanic. on day 1 once and im week 2 or 3. i've never seen a wipe to any other mechanics in there. amd the days i go in tjere range from tuesday to monday.
yeah sure on day one there were many deaths overall. but now i only see a few single deaths. like once or twice as a premade, most of the times completely random.
i love the raid so much its fun to do, but it wont stand the proof of time. with 660 gear in 6.5 it will become ridiculous.
one problem is how they do mechanics. bosses do one simple mechanic, then another one. in obvious ways to show how the mechanics work. after that a third one and then they may combine them in different ways or add a random factor or other elements. while that is great for first timers tjis whole build up takes way too long. bosses are dead before they bevome serious
Last edited by Asari5; 06-17-2022 at 04:55 PM.
>Undertuned
>Complains when Orbonne overtuned with result of Orbonne get nerfed
Keep complaining![]()
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