


Tbh you speak as if you work at SE and know what n why they do everything they doWell, obviously if we misinterpret what BLU is and go by Limited Job design as it is. But to say that BLU itself is overpowered isn't accurate. It was made to be that way because people couldn't quite figure out how to implement spells into the game without thinking outside the box. Thus the Limited Job version of it was born. Otherwise, we could have had it just fine as a normal job, just rework some of the spells.
After all, back in Heavensward they implemented Dark Knight. DRK has always been about using your own HP as a resource, but that wouldn't translate well into the game, be it as a DPS or as a tank. So naturally they moved it to MP. It's really not uncommon to see the devs do this.
Just restricting BLU to it being a Limited Job is inherently dismissing that possibility aside. Regardless of whether limited jobs are fun or not.
And the main reason people don't like Limited Jobs is because they open up a precedent for jobs that the devs can't think for more than one minute on how to properly implement.
As for PvE's homogenity, that's a game design issue. That's got nothing to do with Limited Jobs. Because as it stands, they're really just glorified glamours. Just jobs with flashy animations whose whole levelling deal is a minigame and nothing more. They offer nothing to PvE, and thus have almost an inexistent impact. They don't count for what the gameplay tries to achieve.
because it's essentially wasted armory chest space to keep 1 old set of gear just beacuse a job can't level to the point where it can use the same gear as all your other magic DPS. An issue that will grow if they start adding more limited jobs that ppl have been asking for and keep the same trend.It's easier for everyone if BLU stays a tier behind. Why go through the trouble of banning BLU from savage (and EX) when they could just keep it a tier behind? Gearing up is easiest when they're a tier behind. Anyone that wants to play it next cap raise is already prepared.
The restrictions exist because they've taken the time to work on ~20 other jobs and something as OP as BLU needs to stay limited, otherwise you just have most everyone running around as BLU (which is actually quite the nightmare many don't really know what they're doing). There's tuning that needs to happen before the cap gets raised.
I barely have half my slots full, so it's not a big deal.because it's essentially wasted armory chest space to keep 1 old set of gear just beacuse a job can't level to the point where it can use the same gear as all your other magic DPS. An issue that will grow if they start adding more limited jobs that ppl have been asking for and keep the same trend.
Like I said, main jobs get priority. I'm pretty sure they also have to go back and look at each dungeon to flag what can and can't get hit with certain effects. That's likely happening right now as they test out BLU for ShB content. It seems better for them to just get that done all in one shot, rather than try to keep up with the patch cycle and adjustments. Let's not get ahead of ourselves talking about other limited jobs. Anything like that probably isn't on the horizon til at least 7.0

The only really nice thing BLU brought was that It actually has something for everybody, Hard content via the savages that award titles, The solo content being gathering your spells and the Blue carnival, The casual content being obtain explosion and suicide in limsa and the nice that most people use It for, FATE farming events LOL
BLU will defo change, if they add YLW. They could then combine into new epic GRN mage in amazing new class quest.



I'd love for blue mage to do Deep dungeons as long as they had there own leader board and achievement so they couldn't get Necromancer/lone hero
it be great if Blue mage had 3 different DD achievements for each mimicry
since healers would be the easiest for PotD while tanking would be easiest for HoH
No but I've played other SE and FF games and I can deduce what led from a certain way of doing things to what we got, at least when it comes to BLU. Plus, Square's design philosophy is predictable and simplistic as all hell.
It's called "Paying attention" and "having half a brain after seeing what sort of content we have gotten, how it evolved, how Yoshida himself described his thought process and reasoning, and their descriptions of how the team works.".
But you speak as if you aren't aware of what SE is like. In which case, I suggest you keep your eyes open.
Last edited by Midareyukki; 06-18-2022 at 12:14 AM.
They need to free Blue Mage from Limited Job jail and just let it be what it was always meant to be. And it's still stuck in Stormblood at level 70. 2 xpacs behind feels bad man. And let it do Deep Dungeons and Eureka/Bozja. My goodness. How obtuse do you have to be?
If they want to stick to Blue Mage being unbalanced they should suck it up and own it.
They really are a fan of making things more restrictive.
If BLU needs to be freed of anything it's people's pre-conceived notions of what it was meant to be. The limited part seems to be what trips people up the most. It was never meant to keep up with the other jobs or do everything they can do. As it is now, it fulfills its limited role perfectly. It's better in this "unbalaced" state than being lumped in with everything else.

What if BLU had spell sets specific for normal party play kind of like PvE specific action sets for all other jobs. Have a set for each role, and each required spell has to be learned before that role set unlocks for use, and new specific required spells need to have already been learned as the level of the duties increases.
That way you're still going out and learning the spells you need, and you're locked into spells that allow you to perform your role efficiently without being unbalanced, and also gives you a sense of progress as you get to use "new" spells as you move up through higher level duties (even though you could already use those spells you learned, while you're outside normal party duties.)
If they do keep Limited Jobs as a thing, I want to see Beastmaster added as the next one. :3
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