
Originally Posted by
Rilifane
Which makes me wonder:
what do they want us to do?
They constantly lowered indirectly lowered the healing requirements by keeping the incoming damage itself roughly the same but progressively buffing heals while also giving everyone, healers and non-healers, more tools to heal and mitigate damage.
They also explicitely stated that they do not plan to increase them because they want to keep healing easy, relatively failsafe and accessible.
So that means actively healing the majority of the time isn't what they envision for healers, they think it would be too stressful for new and learning healers so they keep the healing requirement at a minimum.
They constantly deleted dps buttons, going so far as taking away ED, because they do not want healers to get shoehorned into dpsing and believe that by reducing the amount of buttons dedicated to dps it will make clear that healers are not supposed to dps and that it's pretty much optional. They also stated that they do not expect healers to dps (and I don't mean that out-dated quote about HW raids, I mean their more recent statements about the role in general).
So that means that actively dpsing isn't what they envision for healers either.
They constantly deleted more and more forms of support, replacing them with buttons dedicated to healing.
So they probably don't see us as supporters that multitask either.
What, then, do they envision for us?
I genuinely want to know but I don't get it. What is their vision for healers? What do they think healers do or should do?
When I compare that to other games, most noteably WoW, Rift and SW:TOR, there was always a very clear expectation of healers. You noticed from the toolkit and the content design what the devs want healers to do and how they constantly tweaked things to account for that. That doesn't mean that balance was always perfect or there weren't issues but they had a clear vision and they also communicated said vision through the toolkits, the content and several statements; they gave healers clear weaknesses that punished you for trying to make it into something that it's not supposed to be.
And here I feel like the entire role is stuck in this obscure limbo of not really being anything in particular and just existing to lower the chance for a wipe.