Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    I think your little jab towards controller players will make a lot of people resent your idea no matter how sound it is.
    (8)
    Mortal Fist

  2. #2
    Player
    Arcadious's Avatar
    Join Date
    Oct 2019
    Posts
    39
    Character
    Aras Xothar
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RobynDaBank View Post
    I think your little jab towards controller players will make a lot of people resent your idea no matter how sound it is.
    It's not a jab, I'm acknowledging things are worse for them, but this post is for mouse/keyboard players.

    Quote Originally Posted by EaMett View Post
    Mouse over macros for healing abilities won't set you back much. Given how little healing goes on you can still easily get your orange/pink parse with them. They're perfectly sufficient. Not ideal but absolutely, 100%, sufficient.
    I realize it's totally possible to play well using the macros, but you also note that it isn't ideal. Why shouldn't this change be made?
    (5)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,440
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Arcadious View Post
    I realize it's totally possible to play well using the macros, but you also note that it isn't ideal. Why shouldn't this change be made?
    I'm not against a fix at all. I think it would be great, and if it's a low-hanging fruit, all the better. I still think it's such a small difference that time should probably be spent elsewhere. But like you said, the squeaky wheel gets the grease. So it's fair game if enough people care.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,037
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EaMett View Post
    I still think it's such a small difference that time should probably be spent elsewhere.
    It's literally just a slapped-on modifier applied as a blanket, switching its place with the default <target> mechanism.

    The game already has a mouseover function; it just requires one to form a macro to use, and macros have been actively sabotaged in this game by having removing their ability to queue (alongside item usage, general actions like Sprint, and other weird exceptions).
    (3)
    Last edited by Shurrikhan; 06-16-2022 at 03:20 AM.

  5. #5
    Player
    Arcadious's Avatar
    Join Date
    Oct 2019
    Posts
    39
    Character
    Aras Xothar
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EaMett View Post
    I'm not against a fix at all. I think it would be great, and if it's a low-hanging fruit, all the better. I still think it's such a small difference that time should probably be spent elsewhere. But like you said, the squeaky wheel gets the grease. So it's fair game if enough people care.
    It's absolutely a low hanging fruit, one that it feels like they've intentionally avoided for some time. I'd love to know if they've ever stated somewhere why it's not already a feature in the game.

    As for the time comment, I feel like people on these forums like to play Square Enix project manager as a way to trivialize issues others have with the game. I'm not saying that's what you're doing, but it's a common crutch. We can all suggest things we'd like to see and let the company decide what to prioritize.
    (3)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,037
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RobynDaBank View Post
    I think your little jab towards controller players will make a lot of people resent your idea no matter how sound it is.
    Controllers have different, but equally useful, solutions. See pre-cast snapping directable with one's joystick, for instance. (Hit Icarus, pan joystick towards an applicable target with the soft-target reticle noting current selection --which notes both angle and depth-- then confirm. Or hit and hold until release. Or even hit and use dual-indicators for ally and enemy and use RT-LT to cast to the enemy or ally in snap range, defaulting to target or target of target if none is soft-targetted. Etc., etc.)

    Heck, there are a lot of functions that'd flat out work better on controller (see analog functions of any sort, two-stage buttons, etc.), so it's not as if any and all UI innovation will favor M&KB. Innovate on control systems wherever practical and let each setup acquire new advantages if that so happens; that's really not an issue, especially given how much our current barebone systems already favor M&KB.



    Additionally, controllers would likely be more positively affected by certain shared QoL changes, like the ability to simultaneously hold one friendly and one unfriendly target (though with still just one or the other being the main target) such that on-friendly-only and on-unfriendly-only actions can be cast without hitting the Target Focus or Assist Target keys (which can typically be bound much more handily for M&KB). The last thing we need is for changes that can aid both being thwarted, down the line, over any camp-ism.
    (7)
    Last edited by Shurrikhan; 06-16-2022 at 01:35 AM.