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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100

    Machinist feels.. lackluster.

    It has:

    3 variations of drill, that do the exact same thing, one is cleave.
    1 AOE ability (Not even a combo!) that is actually useable.
    A set 1-2-3 combo with zero variation.

    It does not:

    Scale with Skillspeed or Direct hit due to hypercharge/reassemble.

    Some skills are actually worthless:

    Flamethrower - Does less damage than just pressing Scattergun, Atleast make it deal triple damage to enemies affected by Bioblaster.

    Bioblaster - Shares a cooldown with Drill.. Why? Would it be so bad to have a DOT and Drill at the same time?


    Your biggest hitting ability is something you don't even use yourself, your Automoton queen uses it when it expires.. HELLO!?

    Please for the love of god rework MCH into something Unique that isnt just pressing 1-2-3 over and over again with a random variation of Drill inbetween.
    (5)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Flamethrower deals 80 potency per second. If you triple it, that would be 240 pps.
    1-2-3 combo deals respectively 80pps, 112pps and 144pps. Heatblast deals 120pps.

    If you triple Flamethrower damage to ennemy affected by Bio Blaster, the single target rotation would include a "Stand still for 10 seconds every 60 seconds" which isn't acceptable.
    Flamethrower is barely worth anything, sure, but it had more problem mechanically than damage wise.

    The Automaton Queen has even more problem. To put it simply, they can't do anything with it as adding a 3rd finisher would be even more troublesome.
    AQ "finish" phase would be longer, AQ has already trouble targeting the correct target, AQ AI isn't able to seek another target for its finisher and will shutdown before pile bunker/crown collider if the target is dead.

    As for its AoEs, who care about the number of buttons?
    If Air Anchor had Fall-off, Wildfire had fall off and Chain saw reduced fall off, that would be enough. Don't had buttons that will be only pressed in 1 kind of content.

    MCH clearly needs some work, Flamethrower, Automaton Queen, charges on HC/Wildfire, buff it AoE damage and the lack of utility.
    (2)

  3. #3
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CKNovel View Post

    If you triple Flamethrower damage to enemy affected by Bio Blaster, the single target rotation would include a "Stand still for 10 seconds every 60 seconds" which isn't acceptable.
    Standing still channeling flamethrower to let abilities reallign would actually be beneficial and allow you to use Skillspeed as a viable stat.

    Right now its just a dead set boring rotation where you press the same 5 buttons over and over again with the odd OGCD until you get to burst phases.

    Hell i would like Flamthrower to just be renamed to Ignite and interact with Bioblaster's DOT and make it increase in potency.
    (0)

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Definitely needs charges on HC/Wildfire. Also Automaton Queen is a right pain in some fights because there is no way to tell the thing to attack a different target if you are unfortunate enough to have invincible targets on the field. It hurts so bad when punchy robot starts hitting a darkened fire while it has invuln shields on.
    (1)

  5. #5
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Flamethrower definitely needs looking at, I don't mind the channelling itself, but I would give it synergy with Bio Blaster since they line up and it would give the ability more impact. I would also consider halving the duration, doubling the damage and maybe giving it the "Suzaku Kick" treatment, where you can push it again to get off a finishing blast. Flamethrower has the potential to be a highlight of MCHs AoE suite, they just need to give it some attention and have it synergize with the kit instead of being this strange skill that's just barely a gain over just using Scattershot.

    As for Queen, they should really look at that AI, its a pain when you can hardly control where it goes, also the long summoning time can make it a pain to get it to fit in burst windows properly, I like Queen but it could use some work.

    As for Wildfire, I'm not really sure what to do with this one, I definitely think it should have the potential to direct/crit and be AoE (like in PvP) I'd also say Air Anchor would be a good fit for AoE simply because the animation lends itself to it. You would need appropriate drop-off of course, but this would go a long way to improving MCHs AoE game.

    Overall, I still enjoy MCH, but those are fairly easy areas where they could make positive adjustments.
    (1)

  6. #6
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    I don't want to insult my mch, but I despise the Queen. I loved my turret. I want to place it and have it be useful. It's now the worst kind of pet - does nothing interesting, and I forget it's there. The Queen reminds me she's there, but I hate her, so that's not good.

    The mch needs something more, definitely. I haven't played it as much in EW as I did in SHB, but I did get it to 90 where I was crushed that chainsaw in no way looked as I expected. I don't know what I was expecting, but it wasn't that.

    I think I'd almost rather it be more like the class in GW2... engineer? I don't remember what it was called, but it had a lot of choices & little objects to fling out. Of course, when I played GW2, there was basically one build that was viable and it was boring (and I don't play GW2 anymore for that reason... Maybe it's great now...) Anyway - back to the point, it IS a bit dull. And the Queen annoys me. (her animation is weirdly slow & she's boring to look at.)
    (2)

  7. 06-15-2022 11:35 PM
    Reason
    See Kabooa's corrections below.

  8. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    AOE feels like an after thought for MCH
    Flamethrower is useless and Auto cross bow not only feels weak animation wise it doesn't even cut ricochet CD like heat blast.

    also give Queen a self-destruct button as an Aoe alternative
    (0)

  9. #8
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Duskane View Post
    AOE feels like an after thought for MCH
    Flamethrower is useless and Auto cross bow not only feels weak animation wise it doesn't even cut ricochet CD like heat blast.

    also give Queen a self-destruct button as an Aoe alternative
    It's actually really tragic that we have a flamethrower, and it's something we probably shouldn't use. Painful. maybe - give the stupid queen a flamethrower!
    (2)

  10. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Scattergun does 150 ppgcd but grants a fifth of a use each of Hypercharge, which itself grants 4 AC casts, which means its effective ppgcd is [150+(.8(233.3-150)], or 216.6 ppgcd.
    It's 5 + 3 GCDs. Total the potency, divide by 8. 1450 / 8.

    You should come out to 181.25. You don't cash in the potency without using the GCD time to use the Overheat.

    This means your priority is Bioblaster > Chainsaw > Barrel Stabilizer Overheat > Flamethrower > Overheat > Scattergun.

    Reassemble can adjust this somewhat (RChainsaw is technically your strongest upfront hit, but can miss some targets in certain packs), but Flamethrower has a place. It's just a very unexciting place.
    (1)
    Last edited by Kabooa; 06-16-2022 at 03:18 AM.

  11. #10
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    I’ve said it in other places but I’ll say it again, give everything pertaining to battery Aoe fall off. Air anchor, hot shot, rook and Queen, just to make Aoe feel better. Alongside general improvements to the Rook and Queen, like having the timers not start counting down until they start attacking, and having the snapshotting happen when they’re summoned. Bioblaster and flamethrower synergy was already said, just to make the two skills feel better and make Aoe more engaging then spread shot city.
    Personally, I would also like to see Reload and the ammo system come back and modified. Either make it into a stronger but still boring % buff to gcds and later change the 1-2-3 into higher potency gcds with pvp castbars, or have the 1-2-3 be changed to cause special effects, stuff like a dot every other reload, a pseudo-6.1 trick attack, and a pure potency attack. Something like that would at least make things more interesting
    (1)
    Last edited by CasterSvarog; 06-16-2022 at 04:09 AM.

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