Quote Originally Posted by Vrankyl View Post
While I agree that there needs to be some updates to the glamour system, pointing at the Transmog system in WoW and saying just copy that as if it is a simple copy and paste is rather over the top. First off, coding an entirely new system into an already established live product is no small task and would need a lot of dedicated work applied to that. As it currently stands it appears that the FF14 team is not large enough to divert the necessary resources for something like that without sacrificing something else. Now if they managed to increase the system design team to be large enough to handle this without sacrificing other content then great. This isn't even to mention that there are problems alone with the WoW system that just straight up wouldn't work in FF14. First off. WoW gear doesn't dye. That is a whole separate level of detail that needs to be accounted for. Additionally, the only gear that gets saved is the armor that is used by your class. Paladins can only collect plate, mages can only collect cloth. For FF14 it would need to store EVERYTHING for a single character. A better system to emulate would by the system from ESO, though that in itself has its own limitations but it would likely prove to be far easier to implement for FF14 than the WoW transmog.
I'm not saying copy the method of appearance acquisition but the way in which it's stored, a central appearance catalogue, is generally a good approach. Having everything be account wide, regardless of the character you play, would be ideal but even having a character wide appearance catalogue is a great starting point.

Also, Final Fantasy XIV is one of Square Enix's most successful games ever and generates an absolute boatload of profit for them. There's fundamentally no excuse, beyond seeing the game as a soulless cash cow and nothing else, for them not putting the money back into growing the development team. There's several areas upon which old technical solutions dominate the game design (marketboard and retainer systems could also do with some nice reworks IMHO) but would require a larger technical investment to resolve. Even the core server infrastructure is pretty ass overall and was moments away from dying entirely in the early days of Endwalker.

We had one live letter a few months back regarding the next decade of Final Fantasy XIV which mostly focused on a graphics overall and how the patch cycle would play out (4 months instead of 3.5 months as the TLDR). What would be nice is a better roadmap for what features they're looking to implement or improve in the coming expansions. New home worlds and data centres are coming, for example, but that's just throwing more hardware at the problem of the servers not being to cope with the number of players without drastically changing the way in which the game works.