King is right. BLU is intentionally designed to be unbalanced. It's limited for a reason.
The day BLU ceases being limited is the day the devs give up on their crusade of job homogenity in pve.
Well, obviously if we misinterpret what BLU is and go by Limited Job design as it is. But to say that BLU itself is overpowered isn't accurate. It was made to be that way because people couldn't quite figure out how to implement spells into the game without thinking outside the box. Thus the Limited Job version of it was born. Otherwise, we could have had it just fine as a normal job, just rework some of the spells.
After all, back in Heavensward they implemented Dark Knight. DRK has always been about using your own HP as a resource, but that wouldn't translate well into the game, be it as a DPS or as a tank. So naturally they moved it to MP. It's really not uncommon to see the devs do this.
Just restricting BLU to it being a Limited Job is inherently dismissing that possibility aside. Regardless of whether limited jobs are fun or not.
And the main reason people don't like Limited Jobs is because they open up a precedent for jobs that the devs can't think for more than one minute on how to properly implement.
As for PvE's homogenity, that's a game design issue. That's got nothing to do with Limited Jobs. Because as it stands, they're really just glorified glamours. Just jobs with flashy animations whose whole levelling deal is a minigame and nothing more. They offer nothing to PvE, and thus have almost an inexistent impact. They don't count for what the gameplay tries to achieve.
They did think outside the box. That's how they got to Limited Jobs in the first place. By saying "let's make Blue Mage in its purest form, untethered from the normally strict rules of job balance." If they reworked the spells to make it in line with the other jobs then it would be just another normal job and not the free form anything and everything job we have now. Its okay for things to have a niche outside of the normal gameplay loop.It was made to be that way because people couldn't quite figure out how to implement spells into the game without thinking outside the box. Thus the Limited Job version of it was born. Otherwise, we could have had it just fine as a normal job, just rework some of the spells.
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