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  1. #11
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    BLU is honestly doing alright, when it first released it was a mess, it had trash spells and was weaker than a job of the same level let alone unsynced jobs. But since the level cap increases it has gained some great new spells that have made it actually pretty competitive even against unsynced jobs 10 levels above it.

    The only issue left with it is damage. It’s still so weak. It has great utility and can solo synced content designed to be taken on by a full party, but only normal mode stuff. The second you step into extreme/savage where there’s enrages or even some normal mode content that has any kind of dps check BLU falls short.

    When the level cap does go up to 80 this is something I hope will be rectified. If BLU can get some major damage spells enough to put it on par with an unsynced level 90 then BLU will be doing just fine, it will be able to stand next to unsynced level 90s and blow any job out of the water in any synced content especially solo.

    After that I just want to echo some sentiments of allowing it to access more content, PoTD/HoH, eureka/bozja, maybe even NG+.
    (3)
    Last edited by Cabalabob; 06-15-2022 at 01:30 AM.

  2. #12
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Yeah.
    It's WAR that never changes.
    (1)

  3. #13
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    The problem with making BLU a regular job that can do regular content is that to make it work you would have to strip a lot of what makes it so fun and unique in the first place. You'd have to remove learning and setting skills to make sure everyone automatically get all the same spells at the same levels, take out all the odd and imbalanced abilities, etc. In the end you'd basically just a have a red mage with blue armor. That seems like it would completely defeat the purpose.
    (2)

  4. #14
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Canadane View Post
    No, and I hope it doesn't. People hate to hear it but the "limited job" idea is actually really fun and gave us a lot more content than some other normal role job would have.
    There's a reason people don't like to hear it. A bad take's always a bad take.
    (5)

  5. #15
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Midareyukki View Post
    There's a reason people don't like to hear it. A bad take's always a bad take.
    King is right. BLU is intentionally designed to be unbalanced. It's limited for a reason.
    The day BLU ceases being limited is the day the devs give up on their crusade of job homogenity in pve.
    (4)

  6. #16
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReynTime View Post
    King is right. BLU is intentionally designed to be unbalanced. It's limited for a reason.
    The day BLU ceases being limited is the day the devs give up on their crusade of job homogenity in pve.
    Well, obviously if we misinterpret what BLU is and go by Limited Job design as it is. But to say that BLU itself is overpowered isn't accurate. It was made to be that way because people couldn't quite figure out how to implement spells into the game without thinking outside the box. Thus the Limited Job version of it was born. Otherwise, we could have had it just fine as a normal job, just rework some of the spells.

    After all, back in Heavensward they implemented Dark Knight. DRK has always been about using your own HP as a resource, but that wouldn't translate well into the game, be it as a DPS or as a tank. So naturally they moved it to MP. It's really not uncommon to see the devs do this.

    Just restricting BLU to it being a Limited Job is inherently dismissing that possibility aside. Regardless of whether limited jobs are fun or not.

    And the main reason people don't like Limited Jobs is because they open up a precedent for jobs that the devs can't think for more than one minute on how to properly implement.

    As for PvE's homogenity, that's a game design issue. That's got nothing to do with Limited Jobs. Because as it stands, they're really just glorified glamours. Just jobs with flashy animations whose whole levelling deal is a minigame and nothing more. They offer nothing to PvE, and thus have almost an inexistent impact. They don't count for what the gameplay tries to achieve.
    (4)

  7. #17
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Midareyukki View Post
    (a bad take)
    That was a long way to go to say nothing.
    (3)

  8. #18
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,969
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    BLU was not just designed for solo play. It was designed for party play and that is why the quest story discovers how a blue mage can do all roles and gives you a blue mage log. I do blue mage log content each week and there are usually some parties for it. There is a mount and achievements available for doing raids together. I feel that raiding on a BLU can actually be better than normal raiding, especially for a healer, because you have lots of attacks.

    Removing Aetheric Mimicry does not make sense. The job is about learning spells instead of having them already and I don't see a good reason for changing that.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #19
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Midareyukki View Post
    It was made to be that way because people couldn't quite figure out how to implement spells into the game without thinking outside the box. Thus the Limited Job version of it was born. Otherwise, we could have had it just fine as a normal job, just rework some of the spells.
    They did think outside the box. That's how they got to Limited Jobs in the first place. By saying "let's make Blue Mage in its purest form, untethered from the normally strict rules of job balance." If they reworked the spells to make it in line with the other jobs then it would be just another normal job and not the free form anything and everything job we have now. Its okay for things to have a niche outside of the normal gameplay loop.
    (4)

  10. #20
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kisshu View Post
    And Eureka.
    I've seen this mentioned too and I think it's a great idea, I think it'd breathe new life to Eureka too.
    (1)

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