Quote Originally Posted by ThorneDynasty View Post
No they absolutely can't. You can only heal up to full health, which a single healer can do easily do in alliance raids. 2 healers is just a ridiculous amount of wasted HPS as you are constantly sitting on all your cooldowns.
Quote Originally Posted by ThorneDynasty View Post
It's still the entirely wrong way to frame healer contribution, and probably how you'd end up with bandaid solutions like "debuff AOE heals in 24-man". As if this issue doesn't more or less exist in all content with party healing to speak of, considering it's still the same 2 healer setup in all of it.

Like sure, nerfing all party heals would mean at least I'm not constantly overhealing when playing with an uncoordinated co-healer, but at the same time... nothing actually changes about how I deal with unavoidable damage situations. It's not like I currently refuse to hit whisper or blessing even though I know it's probably going to net overhealing - there's not really a reason not to when it's just sitting on cooldown otherwise and the heal kits are so bloated saving them for an emergency would be ridiculous. Meanwhile the ability to crisis manage in situations where you are the only healer left is suddenly mostly gone, which are currently the very rare situations where being the healer is incredibly fun.
Oh goodie, a pedantic argument. Hooray.

If you healed less whenever using those cooldowns....you'd have to use more of the cooldowns.

I didn't say that it was the end-all be-all of solutions. Sure let's talk pie in the sky about completely changing how all encounters and the healer role work in the game. That's definitely worth talking about because it's likely to happen. SE has shown that they're aware that they need to completely redesign everything.