
Originally Posted by
Nakiamiie
I agree, having NPCs that can speak would be really awesome. I understand it would cost a lot to implement this, but after 2.0 it could be a good thing to add gradually for all NPCs. It doesn't have to be in all languages too, just Japanese or English would more than enough.
I partly agree with this. Having a mood feature would be great, but not to the point to affect all emotes. I'd rather go with a simple facial expression change and posture for idle characters.
For example, right now for my character, at character creation I picked a face with a stern look. So, my character is always dead serious unless I do an emote (which goes well with the current grim world setting). It would be nice if I could sometimes change it for a cheerful face during seasonal events or things like that. Also, having a few choices for default posture would be awesome (reflects a character-player's personality).
What do you mean by that? Can you provide us with a few examples?
I agree on the raid thing, raids and Primal battles are really difficult as is, the drop rate should NOT be that frustrating. I understand it was designed for players with no life to live, but it is also content that casual gamers want to experience once in a while. However, right now that only reward most casual gamer can expect is the simple fact of winning the raid/Primal since the drops are too terrible and casual gamers don't have the time to try every raid/Primal a hundred times each to get their loot.
I say, make the fight harder but with a drop rate of 100% for all players (I'm talking about totems/nuts for Primals [with 100% drop of totem/nut per player, it is still 70 Ifrit battles or 140 Moogle battles to get all the weapons, that's a lot!], but rare loot items for raids). It is much more fun that way because you know the end of it will be rewarding, not frustrating.