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  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Paix View Post
    NPC: All NPC need to speak. This is 2012 if a game does not have NPC that do not speak a consumer will likely note the game was not created for consumer in mind. If all NPC were to speak this will give more life to Eorzea.
    I agree, having NPCs that can speak would be really awesome. I understand it would cost a lot to implement this, but after 2.0 it could be a good thing to add gradually for all NPCs. It doesn't have to be in all languages too, just Japanese or English would more than enough.

    Quote Originally Posted by Paix View Post
    Player Character: A player should be able to set a mood for his character. In detail if a player is feeling down all his emotes will be in a manner of sadness and appearance. If a player is happy all his emotes will be of joy and appearance. If a player angry his emotes will be of anger and appearance. These are just examples. If this is added this will also give life to a character and the world around the character which can create a more realistic game play.
    I partly agree with this. Having a mood feature would be great, but not to the point to affect all emotes. I'd rather go with a simple facial expression change and posture for idle characters.
    For example, right now for my character, at character creation I picked a face with a stern look. So, my character is always dead serious unless I do an emote (which goes well with the current grim world setting). It would be nice if I could sometimes change it for a cheerful face during seasonal events or things like that. Also, having a few choices for default posture would be awesome (reflects a character-player's personality).

    Quote Originally Posted by Paix View Post
    Other

    Individuality: There is no player individuality. There should points of path where a player can take a point where his or her game experience such as quest and special items reward are completed to his playing style and what he or she wants to experience in Eorzea.
    What do you mean by that? Can you provide us with a few examples?

    Quote Originally Posted by Paix View Post
    Item drop rate: Higher chance in a instanced raid and out for attack able NPC.
    I agree on the raid thing, raids and Primal battles are really difficult as is, the drop rate should NOT be that frustrating. I understand it was designed for players with no life to live, but it is also content that casual gamers want to experience once in a while. However, right now that only reward most casual gamer can expect is the simple fact of winning the raid/Primal since the drops are too terrible and casual gamers don't have the time to try every raid/Primal a hundred times each to get their loot.
    I say, make the fight harder but with a drop rate of 100% for all players (I'm talking about totems/nuts for Primals [with 100% drop of totem/nut per player, it is still 70 Ifrit battles or 140 Moogle battles to get all the weapons, that's a lot!], but rare loot items for raids). It is much more fun that way because you know the end of it will be rewarding, not frustrating.
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    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. 03-24-2012 05:26 AM

  3. #3
    Player
    Paix's Avatar
    Join Date
    Feb 2012
    Posts
    60
    Character
    Dharmathius Vananti
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nakiamiie View Post
    I agree, having NPCs that can speak would be really awesome. I understand it would cost a lot to implement this, but after 2.0 it could be a good thing to add gradually for all NPCs. It doesn't have to be in all languages too, just Japanese or English would more than enough.


    I partly agree with this. Having a mood feature would be great, but not to the point to affect all emotes. I'd rather go with a simple facial expression change and posture for idle characters.
    For example, right now for my character, at character creation I picked a face with a stern look. So, my character is always dead serious unless I do an emote (which goes well with the current grim world setting). It would be nice if I could sometimes change it for a cheerful face during seasonal events or things like that. Also, having a few choices for default posture would be awesome (reflects a character-player's personality).


    What do you mean by that? Can you provide us with a few examples?


    I agree on the raid thing, raids and Primal battles are really difficult as is, the drop rate should NOT be that frustrating. I understand it was designed for players with no life to live, but it is also content that casual gamers want to experience once in a while. However, right now that only reward most casual gamer can expect is the simple fact of winning the raid/Primal since the drops are too terrible and casual gamers don't have the time to try every raid/Primal a hundred times each to get their loot.
    I say, make the fight harder but with a drop rate of 100% for all players (I'm talking about totems/nuts for Primals [with 100% drop of totem/nut per player, it is still 70 Ifrit battles or 140 Moogle battles to get all the weapons, that's a lot!], but rare loot items for raids). It is much more fun that way because you know the end of it will be rewarding, not frustrating.
    Hello Nakiamiie,

    The only real example I can give to this thought would be a point of growth like a tree to different abilities that can be used, armor and etc. The prime point of this would just be just more individuality to your character and how he or she plays in Eorzea.

    One final example would be Kingdom Hearts: Birth By Sleep. The three playable characters had different abilities they were able to use plus battle style. This made it very interesting game and enjoyable.
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