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  1. #1
    Player
    MagicPeanut's Avatar
    Join Date
    Oct 2017
    Posts
    118
    Character
    Elli Nali
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Silverbane View Post
    Every change made to the game comes at the cost of a change not made, because the developers have finite resources.

    This is an MMO and that's what all the subscribers signed up for and what most of them want.
    Accordingly, investing developer resources to eliminate the multi-player part seems a poor investment, compared to everything else the developers could do with those resources (like, for example, develop more content).
    I seriously doubt adding a button to hide things on screen would take more time than modeling multiple hairstyles and faces or revamping a whole Job. Probably wouldn't even take a day.
    (1)

  2. #2
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by MagicPeanut View Post
    I seriously doubt adding a button to hide things on screen would take more time than modeling multiple hairstyles and faces or revamping a whole Job. Probably wouldn't even take a day.
    You've never been part of a large team that wrote a complex software system, have you? Nothing takes a day.
    (10)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MagicPeanut View Post
    I seriously doubt adding a button to hide things on screen would take more time than modeling multiple hairstyles and faces or revamping a whole Job. Probably wouldn't even take a day.
    then you seriously have no idea how software works.

    this mythical button has to differentiate between player and npcs for one. your experience would take a dive in the dirt if suddenly all the npc's went away too. then they have to test to make sure it covers all areas, and that all required on screen assets do not disappear as well. your "simple button" would take more than a day to design and implement and quality test to make sure it doesnt break anything. so yes, it would take away from something else, like more multiplayer content for instance (not that you mind that right?)
    (11)

  4. #4
    Player
    NitrogenFixation's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    22
    Character
    Khujo'sae Tayuun
    World
    Ultros
    Main Class
    Dragoon Lv 83
    Quote Originally Posted by Kes13a View Post
    then you seriously have no idea how software works.

    this mythical button has to differentiate between player and npcs for one. your experience would take a dive in the dirt if suddenly all the npc's went away too. then they have to test to make sure it covers all areas, and that all required on screen assets do not disappear as well. your "simple button" would take more than a day to design and implement and quality test to make sure it doesnt break anything. so yes, it would take away from something else, like more multiplayer content for instance (not that you mind that right?)
    - the game already fully knows how to differentiate between players, NPCs, minions, chocobo, and any number of other models. There is literally a setting already that limits the number of characters and unnecessary objects displayed on screen for people with low end PCs. Also, you can already turn off names selectively for all kinds of targetable models.
    - a third party plugin already exists that can do this, although I don't use it. it is not so difficult to implement that XIV couldn't possibly do it officially, it just ISN'T
    - the devs are overhauling lighting and making all instanced duties soloable and furthermore are looking to make the whole experience solo-friendly, which totally undermines the argument that the devs are/should be focused on the multiplayer experience
    - also, afaik, the team that would be handling this feature isn't the team that handles designing multiplayer combat. The development resources don't overlap. "Your suggestion would take away from combat designers making more multiplayer content for us" isn't a valid argument. Your apple tree won't make apples faster by you trying to stop someone else from having an orange.

    I truly don't understand why you're all taking such hostile, patronizing tones about this.
    (8)
    Last edited by NitrogenFixation; 06-12-2022 at 10:16 AM.