Quote Originally Posted by Rongway View Post
Not the scaling of the rapier, but the relative position of the rapier and focus in animations of characters whose arms, torsos, and hips are not the same proportions. Differences in relative ranges of motion due to character size differences can't easily be handled with a single rapier+focus model.
But still, for each single character, their rapier and focus is (apparently) a single weapon model and not two independent mix-and-matchable ones.