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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Thunder wasn't available to WHM or SCH cross class. Nor was Miasma available to WHM. WHM could use Surecast, Swiftcast, Blizzard II, Ruin (a waste, as it was only 100 potency), Virus, and Eye for an Eye.

    Aero III wasn't added until HW. Fluid Aura will be missed though, especially as a mini-CC / gathering skill in dungeons.

    Small correction to Ren's earlier post: Stone applied the Heavy, not Stone II. Stone II traded any utility for further damage.
    (2)
    Last edited by Shurrikhan; 06-11-2022 at 02:02 AM.

  2. #2
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
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    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Thunder wasn't available to WHM or SCH cross class. Nor was Miasma available to WHM. WHM could use Surecast, Swiftcast, Blizzard II, Ruin (a waste, as it was only 100 potency), Virus, and Eye for an Eye.
    I think my old PoV from Titan is gone but here's another:

    https://youtu.be/hflUq3qBPlA?t=40

    Hotkey number 5, thunder was available for cross class as WHM. Just a lot of people didn't appreciate it's value.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sebazy View Post
    I think my old PoV from Titan is gone but here's another:

    https://youtu.be/hflUq3qBPlA?t=40

    Hotkey number 5, thunder was available for cross class as WHM. Just a lot of people didn't appreciate it's value.
    Shoot, weird that it's not in any of the old guides. Could that just be because of its potency? At the time, THM had a 15s, 18s, and 21s (or was it 18, 21, 24?) duration version of Thunder across 3 forms, each at the same 30 potency per tick? Stone II was... 180p at the time, up from Stone's 140?

    If Miasma we're available, though, it would be guaranteed at its potency over Stone II, yet not only is it not among Cross-class recommendations, but it's notes specifically as not an option.
    (1)
    Last edited by Shurrikhan; 06-11-2022 at 04:23 AM.

  4. #4
    Player
    Sebazy's Avatar
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    Gridania
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    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Shoot, weird that it's not in any of the old guides. Could that just be because of its potency?
    I think it was largely down to the combination of dots being largely undervalued for certain jobs early in ARR's life with how difficult they were to track in the days before parsing. That coupled with more of a focus on MP conservation and a comparative lack of Tank survivability back then meant you didn't really see that many people using it. In the video I was hoping to link I only remember casting it on the opener and during the heart phase for example, a stark contrast to how things are today!

    For the curious, it wasn't a day and night DPS gain. One Thunder cast on WHM did 215 potency for the GCD cast whereas Stone II was 170 at the time if I'm remembering correctly. The real beauty of it was that it meant you had 130 potency of dots ticking away whilst we were busy pre casting and canceling Cure

    It got removed really early on, either 2.1 or 2.2 from memory.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sebazy View Post
    I think it was largely down to the combination of dots being largely undervalued for certain jobs early in ARR's life with how difficult they were to track in the days before parsing.
    We may have undervalued (and then overvalued) DoT job's In-practice damage for a while, but DoTs' total potency was fully understood from week 1.
    (1)