As someone who finished the Astrope grind, one major suggestion I have for mentor roulette is to split up the achievement and the roulette. For example, mentor roulette could be split up into separate queues for guildhests, dungeons, trials, and raids, with differing achievements for completing a certain number of each. To get the Astrope, you'd simply need to complete all of them for a meta-achievement by running each roulette 500 times, preserving the total of 2000 runs.
This would help a bit as you'd have some expectation of how long whatever you're queueing for would take. Currently, you can't exactly plan your time around it and have to expect the worst, as you have no idea if what you're queueing for will take 2 mins or a whole hour.
Some people have been suggesting "bonus points" for EX's, but we all know that they just don't want to actually put in the effort to mentor people in mentor roulette, and it's just a poorly veiled attempt at trying to convince the devs to reduce the effort needed to get the mount.
You also wouldn't believe how many mentors I've seen who would just disconnect the instant an EX started, not bothering to put in any effort, and who would force the party to wait to be able to kick them just so another mentor could be dragged in.
At the very least SE should apply the standard 30min wait penalty to mentors who are kicked, to discourage this kind of behavior.

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