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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by LeonKeyh View Post
    Agreed. I normally level all of a certain equipment type together, so BLM, SMN, and RDM I was leveling together and everytime I had to switch back to BLM I sighed and just bit the bullet. It's a really cool meta-game managing all of that stuff and it seems like people truly love it. Definitely not for me though, especially since SMN and RDM are so simple it was jarring changing to BLM. No need to change it though, there are plenty of other jobs.




    Except it does. BLM is the last DPS with cast time left and the idea is to bring that closer to the other casters. The entire gameplay surrounding BLM is about positioning and timing. Making sure you're in the "right spot" so you don't need to move, making sure you drop your ley lines at the right time, taking advantage of Triple Cast and Swift cast when you do need to move. The efficiency is all about knowing when to use all of those abilities. You are asking for a casting buff to make all of that stuff matter less and...for what?

    There already exists casters that "cast" quickly if that's what they're looking for. Don't make BLM like jobs that already exist, that's just ridiculous. Almost as ridiculous as your extreme example.
    Right and I understand that fact. But the fights in the vast majority of the game use mechanics that are based on the position of other players and in random group environments there isn't as much coordination as in something like a savage run, so this puts the job in an uncomfortable place. It also makes the job very unfavorable during the learning stages since unlike just about any other job in the game, they can lose a significant amount of their combat effectiveness from having to move, to the point that sometimes people feel pressured to stay in the leylines and get hit since if they survive the hit, they get the cast off. This is present in all casters, but BLM it is very pronounced.

    They still aren't doing as badly as machinist.
    (1)

  2. #2
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colt47 View Post
    Right and I understand that fact. But the fights in the vast majority of the game use mechanics that are based on the position of other players and in random group environments there isn't as much coordination as in something like a savage run, so this puts the job in an uncomfortable place. It also makes the job very unfavorable during the learning stages since unlike just about any other job in the game, they can lose a significant amount of their combat effectiveness from having to move, to the point that sometimes people feel pressured to stay in the leylines and get hit since if they survive the hit, they get the cast off. This is present in all casters, but BLM it is very pronounced.

    They still aren't doing as badly as machinist.
    What content are you talking about that has mechanics that are based on the position of other players that isn't savage (which people discuss positions before the fight) that this would be a problem with? Certainly isn't a "vast majority" of the game.

    Overall the things you're "complaining" about are the features of the job. Some jobs are allowed to be more difficult. I realize it seems like an anathema given SE's current design philosophy.
    (13)

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