That's basically my point though. These options are not present because they have to push the story forward in a compelling and "consistent" way. To use your own example, "I don't agree with what you've done, but you've left me with no choice but to see this through", doesn't really add much. It's basically just a false narrative that ultimately is dropped in the next sentence. Nothing to expand on that point in the MSQ. You essentially disagree but you do everything she needs you to do anyway. I think that falls short imo because it will have no impact on the actions the character takes which I think would actually break immersion for some. With such a big "choice", it feels lackluster to allow disagreement but not see it through to the end.
But maybe that's just how I read that. I hate half assed measures in story writing personally. Either commit to give us full on narratives where we have the true and willfull choice to disagree and the story can follow through, or move the story forward in a centralized and controlled way.
From inception, the PC is by story design, a neutral to lawful good character in a morally grey universe. The morally grey comes from multiple clashing perspectives both players and in-game characters will have after experiencing the story events, not necesarily the choices you can make. PC COULD understand or disagree with the motives/actions of characters, but they ultimately side with the option that saves the most lives (or at certain points mankind). That alone already forces the story in a controlled narrative. The initial remark to Hydaelyn in the beginning of EW about "not trusting" her fits into the narrative post SHB after clashing with Emet, as he painted Hydaelyn in a completely negative light and many questions were "up in the air" at that point.
Those extra options are just bones they toss dissenters however, and I don't think you can even satisfy this group with that alone by just adding more of them. Least not from what I've seen from the feedback on the forums. Seems like people want more diverse expression thats impactful to the story or at least the feedback you get from characters, but it's still very hard to do so while controlling the narrative of the story and pushing it in a certain direction. Atm it's cohesive enough, but adding more layers (or outliers) of differing opinions would be a big undertaking and they would have to drastically change how they handle the story telling.
Might be an unironic shortcoming of FFXIV but this isn't exactly Fable either.



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