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  1. #21
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Speaking for myself, I just do a quick scan of all the other DPS when I play dancer, and I pick the player with the highest item level weapon. If someone has a Pandemonium weapon, or an upgraded tomestone, for example, then it makes me think they're more likely a more skilled player since they're clearing savage. Then beyond that if people are tied, I tend to favor monks since their higher speed means more procs for me, and devilment means more forbidden chakras for them.

    But as other stated, I wouldn't take it too seriously in the 24-man. I've seen people leave dance partner on someone who is lying dead on the floor for >50% of the fight. I've seen people dance partner the astro (probably hoping to get more cards?) I've seen people forget to dance partner anyone until the 3rd fight in. A lot of players don't always make the most optimal choices (heck even my own methodology might not be optimal)
    (1)

  2. #22
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Reaper doesn't need buffs, the jobs are relatively close together in practical dps as most reapers do around the same damage. Some of the other jobs have a lot of variance in their damage by comparison. Like even if someone parses 10% on reaper on FFLogs, the difference between 10% and 50-60% on it compared to like, ninja, feels way lower. And FYI it is very rare to see a reaper parse that low to begin with unless it is a fight like P4S or maybe P3S.
    (2)

  3. #23
    Player
    Magiqa's Avatar
    Join Date
    Jun 2022
    Posts
    32
    Character
    Naethana Fyth
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by xAFROx View Post
    Solution would be to not play it at such a low level then. But I agree that a lot of the newer jobs are garbage when synced down.

    I'd also argue that, at least so far for me, as I've only started to level rpr recently, that it isn't meant to weave much of anything at all until you have gauge. Because so far at base 70, only the avatar skills are oGCD.
    Well, thats the thing. You only get your tomestones from roulette when you do them on a max level character. I would love to do low level stuff on alt jobs, but then I don't get the tomestones... Or they should change it to whenever 1 of your jobs is max level you can unlock this for alts as well.
    (0)
    Last edited by Magiqa; 06-09-2022 at 05:44 PM.

  4. #24
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Colt47 View Post
    ...
    When you compare NIN's IQR with RPR's, the difference is less than 50 dps. All of the melee jobs have a near identical degree of performance variation with player skill. It's hardly surprising; I would expect that if most of that player skill variation comes from uptime alone, rather than job-specific rotational considerations. Who would have thought that staying on the boss makes you good at melee?

    I am starting to see RPR player numbers drop off though, which is good given how saturated it was last tier.
    (3)

  5. #25
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Magiqa View Post
    Well, thats the thing. You only get your tomestones from roulette when you do them on a max level character. I would love to do low level stuff on alt jobs, but then I don't get the tomestones... Or they should change it to whenever 1 of your jobs is max level you can unlock this for alts as well.
    If it's tomes you're after, the better method is to run expert a few times. The 90 dungeons give more than doing the dailies would do in total, even without the daily reward.

    Roulettes are better spent on leveling an alt job.
    (0)

  6. #26
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    I am starting to see RPR player numbers drop off though, which is good given how saturated it was last tier.
    That happens with every new job around 2 to 3 months after release of a expansion. At this point most players will have tested what Job they prefer playing as after testing out the changes to current jobs and the new jobs.

    It is very normal for new jobs to be at a high population during the first 2 to 3 months due to that is the time when most players are just testing out the new jobs based on their own time to play.
    (0)

  7. #27
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I 100% dance partnered a healer in a dungeon when the other random dancer I grouped into refused to partner me because devilment doesn't overlap and threw it on the tank. Principles.

    Don't take dance partner as a sign of anything.
    (0)

  8. #28
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lyth View Post
    When you compare NIN's IQR with RPR's, the difference is less than 50 dps. All of the melee jobs have a near identical degree of performance variation with player skill. It's hardly surprising; I would expect that if most of that player skill variation comes from uptime alone, rather than job-specific rotational considerations. Who would have thought that staying on the boss makes you good at melee?

    I am starting to see RPR player numbers drop off though, which is good given how saturated it was last tier.
    Rpr was the flavor of the month so a lot of people tried it out. I personally like it since it has a lot of similarities to machinist and the burst phase is basically a better version of the machinists own burst phase. They really should give machinist charges rather than be based on a timer window considering it's the same issue that warrior had to a degree.
    (0)

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