Quote Originally Posted by Saraide View Post
I dont think I am going out on a limb here when I say people arguing for more job uniqueness would rather have it be intentional and designed instead of being on accident.
The question then becomes, what would someone prefer? Knowing that they design fights with specific jobs in mind that they might cheese certain mechanics, or have the fights be designed independent of jobs and have these cheese mechanics be a happy accident?

At this point though, the point has moved away from jobs uniqueness to encounter design, which is something I do think needs to be looked at. Why give all tanks access to a stun/interrupt and not have them be used, as an example (I think there is only 1 fight in all of EW that has an interrupt, that being the last boss in Ktisis, there might be one in Savage, but I do not know those fights).