Results 1 to 10 of 227

Hybrid View

  1. #1
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    I just tried MCH in PvP for the first time since EW launch and uh... Why don't I see any complaints about MCH being forced to be a caster in PvP? It's impossible for me to get into range to shoot anyone, and if I can get into range, they move out of range before I get a shot off.
    (0)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Karious View Post
    I just tried MCH in PvP for the first time since EW launch and uh... Why don't I see any complaints about MCH being forced to be a caster in PvP? It's impossible for me to get into range to shoot anyone, and if I can get into range, they move out of range before I get a shot off.
    The major complaint of MCH in PvP is Bio being in the same attack chain as the rest of its abilities, forcing it into melee range for one part of it when the rest are all ranged.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    I used to enjoy FT in ShB for the extremely silly coffee break skill that it was, but now MCH gains heat so fast in AoE that there's hardly ever a good time to use it. I'd love to drop it for something else as a capstone skill, or reduce the total duration and make it strong enough that you actively want to use it on cooldown, maybe even during single-target.

    Or rework FT to a non-channeled AoE that applies a debuff that increases the damage you (and your automaton) deal to targets hit (like NIN's new Trick Attack). Every other minute MCH has their big wildfire burst and then a mini non-WF burst.

    Also, make Wildfire an AoE detonation with falloff so it can be used on trash packs, too. It's always more fun when there's less of one's kit sitting idle during trash packs.
    (4)

  4. #4
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Pyitoechito View Post
    I used to enjoy FT in ShB for the extremely silly coffee break skill that it was, but now MCH gains heat so fast in AoE that there's hardly ever a good time to use it. I'd love to drop it for something else as a capstone skill, or reduce the total duration and make it strong enough that you actively want to use it on cooldown, maybe even during single-target.

    Or rework FT to a non-channeled AoE that applies a debuff that increases the damage you (and your automaton) deal to targets hit (like NIN's new Trick Attack). Every other minute MCH has their big wildfire burst and then a mini non-WF burst.

    Also, make Wildfire an AoE detonation with falloff so it can be used on trash packs, too. It's always more fun when there's less of one's kit sitting idle during trash packs.
    Honestly, a vast majority of Machinist actions could and should be given Aoe fall off. Hot shot/Air anchor, everything Rook auto turret/Automaton queen does, Wildfire. They all should have been given Aoe fall off already.


    I’ve also been thinking a lot about what Machnist lost from Sb to ShB, and Reload and the ammo system stood out the most. So a part of me thinks something like that would be worth bringing back in a way. Could give Reload as a early, but give something like a 10% potency buff to Gcds/1-2-3, and later on could buff the 1-2-3 into different skills with the pvp cast times for some depth. From there you could either make them into a high potency 1-2-3 combo or have strong secondary affects like a Dot, a trick attack like debuff for the user and their automaton to use and a pure damage move.
    And from there move flamethrower down to lvl 68, and make the reloaded 1-2-3 combo into at lvl 70 capstone skill. I don’t know, I think it’s neat.
    (1)