The player's version is also mixed with Ul'dahn pugilism. It becomes a plot point in the Stormblood monk quests.




The player's version is also mixed with Ul'dahn pugilism. It becomes a plot point in the Stormblood monk quests.



Lorewise, every job is a mix of something because it's the "adventuring" style. I forgot where this has been mentioned but I think it was the Dragoon SB questline.



Dragoon is the first time a skill is directly called out as not part of the practiced style, but rather something that you as an adventuring outsider have concocted. (These days that honor is given to Battle Litany, but I don't know if it's been shifted around over time.) Over time every job hits this point at some stage, and a lot of the level 80 job quests mention it.
Realistically some jobs might've hit that point earlier (Dark Knight had definitely started making things up in Stormblood somewhere), and some possibly later (frankly I have no idea where Machinist got that chainsaw), but eventually the WoL is inventing new stuff all of their own. So while on paper the WoL Monk's particular style could've once been described as 'Ala Mhigan Light Sect-Influenced Ul'Dahn Pugilism' or somesuch, after a point we're as codifiable in our style as Ran'jit is--which is to say, putting a label on it no longer describes or helps, because it's just 'the WoL's martial art' that nobody else knows.
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