Quote Originally Posted by Saraide View Post
That works fine if everyone in the party is a top notch player. But most people arent perfect at the game with that it can potentially be only small margins that decide between clearing and not clearing. So depending on how much balance is skewed (if given up for strict job uniqueness) you will find that many PFs will not want you and your own PFs will struggle to fill. Even those that fill but fail to clear might have cleared if you had played a better job. It's not a fun time to have to consider that.
I feel like this is defeatist in a way? Nobody really expects 'perfect at the game', just do enough to clear the content. You can clear off a ton of people having grey and greens (lowest and 2nd lowest grade parse) and I know this as a fact from experience; being the guy who was 'TeRrIbLe' and being a guy who 'CaRrIeD' from having a look at that oNe WeBsItE.

I really wish they'd implement a Stone, Sky, Sea check box in PF, so that even if, hypothetically, they made things unique again, you could know right away that people joining are capable of doing the damage necessary. Sure, you will be excluded from these parties if you don't meet that check; but then focus on trying to improve or just make a PF with expectations you define.

It feels like they are homogenizing everything and taking everything away because people don't want to try to improve for any level of content; be it low level, high, or end game.

Is it unfair to ask people to try and get better by the way?