I'm curious as to what their process of making dyeable items is like.
If I remember correctly, they make a texture for the undyed version then make textures for each dye color. I would imagine they have some way to streamline the process once they identify which areas are "dyeable".
Would it be easier if they just had to select which areas of a piece of gear is "dyeable" then have the color show up as a filter from a color-picker?