Again why I think they could maybe do away with apartments and rework them into instanced small houses instead it would perhaps help this demand

Again why I think they could maybe do away with apartments and rework them into instanced small houses instead it would perhaps help this demand



Cool and informative post, OP. Thank you for sharing.




Thank you for collecting the data and posting OP.
We knew things were bad and that demand was much greater than supply but this shows us just how bad things are.
I do hope the devs note the desire for medium to large properties and also that some properties are much more desirable than others. If we do get some sort of instanced house (something I would like to see in the future alongside the wards), I'd like them to design it with a lot more thought than has been put into the wards. So many houses seem to have been plonked down randomly with little thought to the view or closeness to things like swimming areas and the Market Board.
If the devs insist on sticking with the ward system, it might be nice to see a new design rolled out where most properties have a good, unobstructed view and ideally, where there are significantly more large and medium houses.


That's exactly what will happen. Everyone wants a larger size home. Not the smalls. They all tried their luck at the large and mediums. Now that they're gone, they'll sweep up the smalls in the next wave or two. Which if the homes were opened to personals from the start, then this would be a lot of homeless FCs now. It's clear they wanna make sure that the FCs get priority over personals. Wither or not that's the right thing to do, I don't know.





"demand is far outstripping supply"
Welcome to SE's endless problem to their housing system. Orz.
When the system was announced, basically 10 years ago, I said this would be an endless thorn and now I get to grab my walking cane and go find the decayed salty horse in the back and beat it while I shake my fist angrily at the sky.
It's also much worse, imo, than face value issues too. For example right now the large fight is being made for FC. This shows you the demand for specific plots, and specific sizes, is very high (over mediums, smalls or not so great locations, or just location themes as some areas are more popular than others). So not only is there just a problem, but there are problems within those problems. So for the worlds that run out of all houses, that's awful. But for the places that still have them in like Goblet smalls, that does NOT mean the system is delivering satisfaction as there is very very likely people who would leap on a 'large shirogane' for example.
I understand the monumental potential investments that might be needed to fix the system, as well as the unique and unexpected circumstances of taking a dying game (1.0) and turning it into an incredible hit, but at the same time I cannot help but say I greatly detest the ward system and wish in the next SE MMO that they immediately toss that idea into the bin to not be used again. At least, not exclusively (might come up with interesting hybrid options so everyone can have the best of the worlds they're interested in- but absolutely not just 'wards' again.. please god lol.).
More on point though, I like infographics- it was nice of you to put the effort into collecting and compiling it.
Last edited by Shougun; 06-04-2022 at 01:38 AM.


Great job to the OP for gathering that data.
There is one missing piece of data to your infographic though:
Number of players clicking placards for 12-24 hours hoping to get a house: 0.




"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time





I remember people who were against the lottery idea, before implemented, and I pretty much felt as much while still being in support of the idea lol.
"You're right, it will suck- but I think it will suck less" haha.
It's like the idea to fix housing demand by making houses cost 10x (or more), might actually fix some of that demand... yet it just doesn't feel right to me either, but at this point until we change systems we're all going to be picking the poison we're most willing to 'take'.
I'm going to point to Wildstar's neighborhood concept. As many probably already know Wildstar players could "plug" their housing plots into a super plot. It had its limitations of course. The sockets were static with a fixed orientation. The superplot only came in one size so if you didn't have five plots to add you had quite a bit of dead space[1]. OTOH the superplot owner could choose who they'd let plug in. It was an awesome feature that gave a legitimate neighborhood feel because everybody there wanted to be together.I understand the monumental potential investments that might be needed to fix the system, as well as the unique and unexpected circumstances of taking a dying game and turning it into an incredible hit, but at the same time I cannot help but say I greatly detest the ward system and wish in the next SE MMO that they immediately toss that idea into the bin to not be used again. At least, not exclusively (might come up with interesting hybrid options so everyone can have the best of the worlds they're interested in- but absolutely not just 'wards' again.. please god lol.).
[1] This was rare because it was dead simple to just add your alts.
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