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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Given that'd otherwise come at no cost (unlike the earlier choices), that'd be, of course, imbalanced. Such would then oblige a decrease to, say, the potency of Broil itself until SCH was back at the rDPS available to any other healer that has no way to trade out its excess healing (since SCH would likewise have no such option at that point).
    I may be missing some nuances, but also this correction may not be needed to such an extent if healers were allowed to do 50-60% of DPS damage. At the moment I think there is no good excuse for healers to not do comparable damage to tanks.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I may be missing some nuances, but also this correction may not be needed to such an extent if healers were allowed to do 50-60% of DPS damage. At the moment I think there is no good excuse for healers to not do comparable damage to tanks.
    I'd agree, but between-role balance is irrelevant to in-role balance. (Also, healers ~already average a little over 55% of a DPS's rDPS, no?)

    If SCH has no trade-off to taking a lead in rDPS, why would it deserve a notable lead in rDPS? After making ED a generator, not an option, what possible reason would exist for SCH to do be able (now, guaranteed) to contribute more damage than the other healers?

    You can swing the role as a whole however you wish after, but there's no good sense in leaving a single job as an unjustified outlier within that role just because said role (together) ought to be higher or lower.


    ____________

    Tangent:

    Personally, I feel like each healer should have a button or few more to manage offensively, Lucid Dreaming removed in favor of generally reduced MP costs (400->250 or so), significant MP costs on their healing abilities and/or less oGCD healing throughput and should be able to do even a good 75% of a DPS's damage if allowed full offensive uptime. I just also think that forgoing all GCD healing for said 100% offensive uptime shouldn't be the norm, even in simple dungeons.

    Tanks, likewise, should probably have Tank Mastery stripped from them, with enemy tankbuster damage reduced to compensate and tanks' maximum offensive potency increased to ~70% of a DPS's in compensation.
    (2)
    Last edited by Shurrikhan; 06-01-2022 at 02:56 AM.

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I'd agree, but between-role balance is irrelevant to in-role balance. (Also, healers ~already average a little over 55% of a DPS's rDPS, no?)
    Do they? I don't parse and the few estimates I have come across said Healers were ~40% and Tanks ~60%. At this point I would believe anything haha.

    You can swing the role as a whole however you wish after, but there's no good sense in leaving a single job as an unjustified outlier within that role just because said role (together) ought to be higher or lower.
    I absolutely agree, so I guess the implication which I left out of my previous post would be that a change like that would likely merit boosting the other Healers' DPS in some way as well.


    Personally, I feel like each healer should have a button or few more to manage offensively, Lucid Dreaming removed in favor of generally reduced MP costs (400->250 or so), significant MP costs on their healing abilities and/or less oGCD healing throughput and should be able to do even a good 75% of a DPS's damage if allowed full offensive uptime. I just also think that forgoing all GCD healing for said 100% offensive uptime shouldn't be the norm, even in simple dungeons.

    Tanks, likewise, should probably have Tank Mastery stripped from them, with enemy tankbuster damage reduced to compensate and tanks' maximum offensive potency increased to ~70% of a DPS's in compensation.
    I agree with these assessments. I still think that the game should force open buffing/debuffing niches for Healers to have more to do. Even if that means rethinking larger design/balance rules.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Do they? I don't parse and the few estimates I have come across said Healers were ~40% and Tanks ~60%. At this point I would believe anything haha.
    See fflogs. One doesn't need to parse, themselves, to see the tonnage of data already collected.

    I absolutely agree, so I guess the implication which I left out of my previous post would be that a change like that would likely merit boosting the other Healers' DPS in some way as well.
    I mention this because healers already meet your target rDPS. And while healers as a whole doing 50% of a DPS's rDPS instead of, say, 60% won't stop healers from being played, one healer doing 5% more than it's competitors baseline, at no trade-off, definitely could impact how open that role feels.

    I agree with these assessments. I still think that the game should force open buffing/debuffing niches for Healers to have more to do. Even if that means rethinking larger design/balance rules.
    So long as those buffs aren't so huge a boon over filler damage that one feels notably obliged to prepop them for every dungeon pull or their solo performance noticeably suffers, sounds good.
    (3)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Reminder for those who wanted to file their feedback via in-game ticket, cause I actually forgotten mine last week D: I just finished turning in mine before making this post.

    (also a lowkey bump up attempt)
    (7)
    Last edited by Rein_eon_Osborne; 06-05-2022 at 09:14 PM. Reason: Gah I hate mobile posting