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  1. #21
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Jocko View Post
    Yes, but it would prevent me from giving up the game once I hit 0 anima.

    Not wanting to put up with poor design =/= being lazy
    And you're constantly at 0 anima all the time?

    I play 6 days a week and try to at least have 10 or so anima in reserve... It's not a perfect system but some times being smart about your resources helps. Just saying.
    (1)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Anima is fine. There are reasonable alternatives available, and teleportation all over the world is something powerful that deserves to be controlled.

    If you ran out of anima in one day, then you're really doing something wrong. There are lots of ways to conserve it, including hitching rides with others, using the airships, chocobos, etc, using favored destinations, using Return, etc.

    Friends help eachother out. alternate teleports with friends or LS mates, and you'll all use anima much more effectively.
    (4)
    Last edited by Alhanelem; 03-19-2012 at 08:49 AM.

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Amage View Post
    I as everyone once patch came out went to 0 anima
    i say they should have white mage spell teleport to the current camps
    with this people can use up anima then not play for 3weeks till they get anima or you play and never ever have any to teleport anywhere please SE remove this garbage
    Learn how to manage it and stop being lazy. I have 100 anima

    Be jealous now
    (2)

  4. #24
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Cer View Post
    Its very likely Anima will be removed in 2.0. No use to remove it right now since its not really doing anyone any harm.

    Dalamud will be reacting with the Aetheryte Crystals and in many cases destroying them or making them unusable. (refer to concept artwork) (At least that seems to be the way things are going). Plus the world will be destroyed and current camps will be gone, I don't think we'll need Anima with smaller more interesting zones. So relax. It won't be around forever, right now its just to help us get across these giant/heavily repetitive boring maps.
    What proof are you basing your statement on? Nothing you just said can be accepted with any grain of truth, especially since much of how 2.0 will be like can only be speculated at this time. Unless you have a direct psychic link into the minds of the devs, I call BS.

    P.S. Keep the anima.
    (2)

  5. #25
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I wouldn't be opposed to them abolishing Anima costs, so long as we can still telport just as easily. Ease of transportation should NOT be limited to a single class. That was one of the big things I hated in FF11 because I always had to wait on someone else, THEN pay them, THEN get teleported to a general area instead of a specific camp.... UGH. Took forever to do anything in that game...

    If I recall correctly, players regenerate 1 Anima every 4 hours. So that means if you teleport somewhere, and it costs 6 Anima, then you're going to have to wait 24 hours to get it back. With that in mind, ask yourself the following:

    - Instead of waiting hours for my Anima to recharge if I decide to teleport, why not just spend 10-30 minutes traveling by chocobo or goobbue instead, if the location is in the same general area and I can avoid hostile mobs? (For example, Camp Horizon to Camp Drybone, or Camp Emerald Moss to Coerthas)

    - If I'm going back and forth between areas, would it be beneficial to me to set my Home Point at one of those spots and just use the Return command?

    - If I'm in a full party, and everyone's going to the same location, who has the most Anima to spend so that everyone else doesn't have to spend theirs?

    - Have I attuned myself to aetherytes in areas that I frequently visit, so that I don't spend as much Anima?

    - If I'm travelling between cities, can I just use the airship instead?

    Otherwise, just stop teleporting every single time you have to go somewhere, and you won't run into this problem.
    (3)

  6. #26
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Vanguard319 View Post
    What proof are you basing your statement on? Nothing you just said can be accepted with any grain of truth, especially since much of how 2.0 will be like can only be speculated at this time. Unless you have a direct psychic link into the minds of the devs, I call BS.

    P.S. Keep the anima.


    What do you see here? Aethers Floating away.... hmm... Are we going to tele to space? :O
    (4)

  7. #27
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I can't remember if I posted in this thread or not so I'll just DO IT AGAIN IF SO.

    I think something more resembling the FFXI outpost system would be fair. Require players to reach a crystal before being able to teleport to it, then require a gil fee or some sort to travel to the crystals. Furthermore, require players to be at a crystal to teleport to another crystal, but allow returning from anywhere.
    (1)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Riaayo View Post
    I can't remember if I posted in this thread or not so I'll just DO IT AGAIN IF SO.

    I think something more resembling the FFXI outpost system would be fair. Require players to reach a crystal before being able to teleport to it, then require a gil fee or some sort to travel to the crystals. Furthermore, require players to be at a crystal to teleport to another crystal, but allow returning from anywhere.
    I would be ok with that, in fact that's basically what I said in a thread of mine. http://forum.square-enix.com/ffxiv/t...mpany-teleport
    (1)

  9. #29
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Starlord View Post


    What do you see here? Aethers Floating away.... hmm... Are we going to tele to space? :O
    ooh concept art, that's all it is: Concept, as in not final product and subject to change. I will concede, that it suggests that at least one aetherite in La Noscea may wind up a floating mountain a'la Avatar, but it doesn't mean that all of them are. (because then you people would be screaming over copy-pasted terrain.)
    (0)

  10. #30
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    DERAIL THIS USELESS AND REPETITIVE, SAME COMMENTS THREAD
    APPLE PIE
    (3)

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