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  1. #21
    Player
    Join Date
    Oct 2021
    Posts
    959
    If Toxicon was oGCD and SGE had 2-3 more DPS actions in its rotation, it's probably all I would play. As it stands now, a "DPS healer" it is not. I realize it's basically improbable that they'd add anything to the job's kit this expac, but a Toxicon rework would be nice. I'm not a fan of buttons you're never able to hit or buttons that are DPS losses to use, and I don't really think SGE needs a "Ruin II" equivalent. Ruin II already is a bad enough button, SGE does not need an entire half of its gauge built around it, especially if SGE can't even use Toxicon on demand. If SGE needs movement tools, give more charges to Icarus.
    (3)

  2. #22
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Yes Toxikon is basically Ruin II, but that's part of the problem. You have a large part of the jobs mechanics tied to a minor movement tool, yet that tool is somewhat necessary.
    So...

    More ways to generate Addersting, preferably ways that don't cost GCD heals. Perhaps Phlegma generates 1 Addersting every time it's used to form a sort of loose combo system.
    New skill: Eukrasian Toxikon, potency changed to 450 and 75% less for remaining enemies. The rationale here is Toxikon is a dps neutral movement/weaving tool, but if you Eukrasia it, you spend your weave window for additional damage, like sticking an Energy Drain in there.
    (1)

  3. #23
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Having leveled SGE and now using it constantly the skill is useful when you need to move, but still attack.

    I honestly wouldn’t mind it being oGCD as it would feel more fun.
    (1)

  4. #24
    Player
    DustyBlue's Avatar
    Join Date
    Feb 2018
    Posts
    66
    Character
    Dusty Blue
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Maybe there is also the consideration of the visuals: why/how could you be casting your next Dosis laser blast if your nouliths are currently hovering over the enemy? They can't be in two places at the same time... Perhaps an animation change is in order.

    I wanted Toxicon to be an oGCD from the start, it just screams multitasking (like scholar's Energy Drain weaves).

    Going over the entire concept of the nouliths, it seemed to me the perfect multitasking healer tool; classic sage is supposed to be an absolute master of all magic, and with being able to control 4 separate tools that can all attack or heal, it's strange that there is no animation for using only 1 or 2 nouliths at a time. Like, healing with 2 nouliths while attacking with the other 2. If they are meant to attack and heal at the same time, this would be a good visual indicator of their juggling both tasks across their 4 different magic conduits. And in the Endwalker trailer, it seemed that Alpinaud was able to heal Alisaie with his hands while his nouliths were doing all the attack work further away. If they showed sage animations with them manually controlling all 4 nouliths independent of each other for different tasks, splicing attack and heal animations together by directing 2 groups of nouliths in separate directions, that would drive home their magic master and intelligent aesthetic. And if that seems like a lot of extra animation work than usual, well yes, and they gave sages 3 or 4 different ways to sheate/unsheathe their weapons too.
    (2)

  5. #25
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Reworking Toxikon into an OGCD tool like in PVP can potentially address many of its current issues, but would still fail to address the fact that Dosis III is still cast upwards of 160 times per encounter. leaving it on the GCD at least takes away some of that for the time being if its issues can get worked out otherwise, but SGE needs more variation in its GCD library.
    (1)

  6. #26
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I really don't think that this would do much to add to the job. Might be interesting from a Kardia standpoint, but I feel like this would be the equivalent of being in a house on fire and using the kitchen sprayer on the fire.

    There should be some more significant changes IMO.
    (0)

  7. #27
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Honestly I’m okay with sage’s DPS skills all being gcd. PvP Toxicon feels good to use in PvP but I don’t think it would translate super well. My idea: Toxicon 2 should deal 670 potency. That way it’s just barely damage positive, encourages shielding, and just overall isn’t awful. I’d also like to see Toxicon reduce the cooldown of phlegma by around 30 seconds. Shield your tanks through more stuff, you’re rewarded with more damage.

    Bare in mind I also think sage is the second worst designed job in the game and needs a rework far more than any of the other healers except scholar. This would at least make sage better to play and more rewarding.
    (0)

  8. #28
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd rather shielding was encouraged because tanks actually needed it.

    Even in Savage I almost never need to use a GCD shield on a tank. They have enough sustain and mitigation that Kardia, Haima, oGCD's and aoe heal are more than enough. Spamming GCD shields on tanks that are purely overheal to unlock more dps just makes no sense from a design perspective.
    (2)

  9. #29
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'd rather shielding was encouraged because tanks actually needed it.

    Even in Savage I almost never need to use a GCD shield on a tank. They have enough sustain and mitigation that Kardia, Haima, oGCD's and aoe heal are more than enough. Spamming GCD shields on tanks that are purely overheal to unlock more dps just makes no sense from a design perspective.
    I agree, but that’s not super likely to happen.
    (0)

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