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  1. #161
    Player
    javid's Avatar
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    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Reika View Post
    SO... I, as a 45 blacksmith, did 3 crafts of BaghNakh talons (r21 recipie)... used +1 iron nuggets... got to 300+ qual all 3 times... nothing. Then i say screw this, just did standard synths with normal nuggets... got HQ 1 at 57 quality (2 pairs).

    ...WTF?!
    Its called chance. They never guaranteed that a certain number will absolutely give you HQ. If they did that (assuming the number was in the 400-) the market would be flooded with with HQ make NQ worthless. However if they guaranteed that you could get HQ if you hit 700! That I would agree with.
    (0)

  2. #162
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Well i never asked to be guaranteed at any time. To fail to HQ a lowbie recipe with at least +1 3 times in a row with 300qual, then to somehow accomplish it with 57 quality. you dont find that A BIT odd?

    Oh.... and when you hit 700 quality with a R50 recipe... let me know. no one would HQ anything that rank if you needed 700.
    (0)

  3. #163
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    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by javid View Post
    Its called chance. They never guaranteed that a certain number will absolutely give you HQ. If they did that (assuming the number was in the 400-) the market would be flooded with with HQ make NQ worthless. However if they guaranteed that you could get HQ if you hit 700! That I would agree with.
    Doesn't have to work like that. Remove all the HQ chances that don't deserve it and load them towards the quality that does. You don't have to change the HQ production at all. You can even decrease it. Most HQ mats on the market were undeserved simply because undeserved quality is spammed so much more.

    You don't deserve a +2 with 110 quality IMO. Ever. NQ is already worthless. NQ is for grinding levels.
    (0)

  4. #164
    Quote Originally Posted by Peregrine View Post
    Doesn't have to work like that. Remove all the HQ chances that don't deserve it and load them towards the quality that does. You don't have to change the HQ production at all. You can even decrease it. Most HQ mats on the market were undeserved simply because undeserved quality is spammed so much more.

    You don't deserve a +2 with 110 quality IMO. Ever. NQ is already worthless. NQ is for grinding levels.
    For once, Peregrine and I agree completely. You don't need to adjust the overall HQ rate if you implemented a system where you HAD to have 100+ to +1, 200+ to +2, 300+ to +3. Just some slight re-balancing. And honestly, if they just implemented that WITHOUT re-balancing, I would be happy as a clam, because then HQ would actually mean something. It would simultaneously increase the importance of gathers and of crafters, without impacting the gathers or crafters who don't care and just do it for the physical levels, etc.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  5. #165
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I believe crafting will always need "chance" as part of the HQ conversion process. Without it crafting would be on god mode, and extremely easy to make HQ.

    If SE layed out, hey get 450 quality, and you can make yourself a nice +3 tool, what do you think would happen?

    All crafters who want to make +3 WILL rank up their respected gathering class, just high enough to farm HQ mats. After they pillage the wards, and their LS('s) of corse

    As a result HQ'ing items would be the normal everyday synth. Everything below a +3 would be as valuable as nq. How many blacksmiths do you think it will take to saturate the market with HQ items?

    If they decide to implement an adjustment where the likelihood of a HQ is determined by the quality of mats used. I'd like to see the hq conversions changed to:

    +1 mats with quality 150+ 2% For a +1 zero for +2/3

    +2 mats with quality 300+ 10% For a +1, 2% For a +2, ~.25% for a +3

    +3 mats with quality 450+ 15% For a +1, 10% For a +2, ~1% for a +3

    Personally I like how the system is working now, though we could drop the HQ conversion rate a bit. I may be the odd man out but I want the top tier HQ damn near impossible to make.

    I also believe regardless of the mats used, if a crafter has the abilities to get quality of 300+ using all nq mats, that crafter should always have a shot, a very slim shot at a +1/2.

    I do however agree that quality under 149 is not deserving of +1/2 status. Though I had my fair share of these ^^ lol.
    (0)

    F*** yeah, green apples!

  6. #166
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    Join Date
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    58
    Quote Originally Posted by origamikitsune View Post
    For once, Peregrine and I agree completely. You don't need to adjust the overall HQ rate if you implemented a system where you HAD to have 100+ to +1, 200+ to +2, 300+ to +3. Just some slight re-balancing. And honestly, if they just implemented that WITHOUT re-balancing, I would be happy as a clam, because then HQ would actually mean something. It would simultaneously increase the importance of gathers and of crafters, without impacting the gathers or crafters who don't care and just do it for the physical levels, etc.
    I'd bet that you actually don't agree with him.

    Peregrine likely thinks that unless you START with +3 mats, you shouldn't be able to +3 your end item, no matter what quality you end with (have all +2 mats, get 500 quality, you can only get a +2 item, etc). He seems to think that only gatherers should be able to get HQ results as a crafter, which is quite frankly dumb.
    (0)

  7. #167
    Well, regardless of the personal issues differences of opinions about how to implement fixes, a lot of us (the majority even, if not all of us?) seem to agree that SOMETHING isn't quite right with the system as it is. I have a thread going, addressed to the Dev team (That I don't expect to get answered directly, but that I am eternally optimistic will) inquiring about a wide range of things. I have just edited the OP to include a question about whether or not SE thinks the system is broken or working as intended.

    While I do not expect an answer directly, IF it were to happen, it will only happen with the support of the community. So please check out THIS THREAD and "like" the OP as well as post a reply showing support (if you would be so kind.)
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  8. #168
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree the crafting system should be based more on skill and less on luck/randomness, its kind of cheap.

    I agree that 100+ to +1, 200+ to +2, 300+ to +3 would be an suitable fix, perhaps they would need to rebalance the difficulty in getting those numbers, but it would be nice to actually know what you are getting or aiming for whilst crafting.
    (0)
    Last edited by Jinko; 04-01-2011 at 06:25 AM.

  9. #169
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    I kind of like it how it is to be honest. I like MMO's where HQ's are rare and costly. It makes getting one more rewarding. You feel kinda special and a bit unique in a way. I wouldn't be against increasing +1 HQ's but +2 and +3 should stay as is.
    (0)

  10. #170
    Quote Originally Posted by Kazimir View Post
    I kind of like it how it is to be honest. I like MMO's where HQ's are rare and costly. It makes getting one more rewarding. You feel kinda special and a bit unique in a way. I wouldn't be against increasing +1 HQ's but +2 and +3 should stay as is.
    To me, its not an issue about the overall quantity of NQ/HQ, but rather how they are obtained. If you were to leave the overall chance for the various HQs exactly as they are now, but make them FULLY DEPENDENT on your quality, then it would be fixed, and I would happy as a clam. Right now, though, its more worth my time and gil to just spam rapid / hasty hands on NQ mats, because, frankly, I will end up with an HQ much sooner than if I gather the HQ mats, do a bold synth, and hope for an HQ.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

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