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  1. #31
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by OhNooo View Post
    I missed the part where hydaelyn was actually someone's parent. She was one person in a society of people. One adult among other adults who found out some information and took it upon herself to make a decision that took away everyone's autonomy in the whole world "for the greater good." That's like a random person finding out some information about a horrible event and then deciding that we're not good enough to figure out a plan and thinking "they're not gonna make it, I gotta fix things myself" Then then they decide on their own to do something crazy that changes everyone's life forever. Nah eff that.
    It's a good thing there isn't a character like that in the game. The one you're trying to put that on did not do what you just said. Headcanon thread is not here.
    (8)

  2. #32
    Player
    sorawild34's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    67
    Character
    Merlin Waltz
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Realistically, too much empathy IS a bad thing that can and has driven people to do some horrible things. You need a healthy balance of empathy and apathy to function as a human being.

    Plus I do actually love the fact that I am the hero of the story but also am more than that just like Zenos said before the final confrontation. I seek adventure for its sake alone, this includes stuff like fishing, mining, crafting, going on goofball adventures with Hildy and so on.
    (3)

  3. #33
    Player
    sorawild34's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    67
    Character
    Merlin Waltz
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by OhNooo View Post
    Yeah I actually never played any type of rpg or mmo before ffxiv. Never played any other ff game besides this one. I actually found out about d&d like 3 months ago lol. That might be more to my liking.
    D&D is entirely personalized where you make your own character from the ground up and have complete control of what they say and do. This is pretty much impossible to replicate in video game form outside of RP'ing with other people in MMOs. Western RPG's often give you at least a few different personality types you can choose from which are usually Paragon, Funny man, worlds most boring human, or a complete asshat. Japanese RPG's there is no self insertion at all, you are playing through the games story as you would be reading a manga or watching a series.
    (3)

  4. #34
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    3,024
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by sorawild34 View Post
    D&D is entirely personalized where you make your own character from the ground up and have complete control of what they say and do. This is pretty much impossible to replicate in video game form outside of RP'ing with other people in MMOs. Western RPG's often give you at least a few different personality types you can choose from which are usually Paragon, Funny man, worlds most boring human, or a complete asshat. Japanese RPG's there is no self insertion at all, you are playing through the games story as you would be reading a manga or watching a series.
    Which broadly comes from how different cultures actually approached D&D and other tabletop games. In the west they were embraced as basically a form of semi-collaborative storytelling, so when people started making games based on how they played D&D you saw a lot more elements of player choice, interaction with the story, all that (which over time has sorta been slimmed away because of game design logistics but that's a different conversation). But when D&D hit Japan it got popular more as a dungeon-crawler, with the DM being less of a storyteller and more of a puzzle designer, so when those people started making games based on their D&D experience you saw much more linear gameplay and storytelling, but much more elaborate level design.

    Neither of those approaches were all that wrong; hell, you can make a decent argument that the style that caught on in Japan was closer to what Gary Gygax was envisioning. But the result is that you've essentially got two entirely different genres that are both called 'RPGs' because of the same origin point. ...hell, debatably three if you fold in 'strategic RPGs' like Fire Emblem, which are another different fork from how people played the early tabletop games.
    (4)

  5. #35
    Player SentioftheHoukai's Avatar
    Join Date
    Nov 2021
    Location
    Solitude in Sohr Khai. Hraesvelgr, shield me from these Scions.
    Posts
    445
    Character
    Nyx Deorum
    World
    Brynhildr
    Main Class
    Summoner Lv 64
    Quote Originally Posted by sorawild34 View Post
    D&D is entirely personalized where you make your own character from the ground up and have complete control of what they say and do. This is pretty much impossible to replicate in video game form outside of RP'ing with other people in MMOs. Western RPG's often give you at least a few different personality types you can choose from which are usually Paragon, Funny man, worlds most boring human, or a complete asshat. Japanese RPG's there is no self insertion at all, you are playing through the games story as you would be reading a manga or watching a series.
    Not even D&D is designed for "evil" PCs though. That is perhaps the one possibility that is nearly all but excluded. The supplemental material book Book of Vile Darkness even states as much in it's foreword.

    Not that it makes such impossible, but the lack of support for such a thing via core books muddies the waters a bit. Mayhaps they had the same idea as FFXIV, that most wouldn't enjoy RPing a bunch of evil bastards. I'd argue they were wrong, but that's just me. Being what you can't in reality is a big draw for video games, and being evil or sinful is like one the great temptations. The easiest place to be such with no consequences is, as expected, in a video game.
    (2)

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