


We are already forced into paying 15$+ a month as a punishment/condition to keep an item we purchased in game.....lolol how more insane does it have to be?We have this situation here in which everybody wants a mansion but there are just not enough of them to go around. Too many of players can afford it and so they feel obliged to get the mansion because there are no drawbacks of owning one. Demolitions help with the issue, but not enough so - introduce property taxes.
For example: Let's start with 10% of plot cost per month.
Large enough upkeep would make players more content with smaller houses or motivate them to join friends/free companies to share the load among members. Also players would be more likely to just let the houses they don't use much go to save on gil. The housing zones would be used more actively and more players would be able to touch the housing.
It wouldn't be a popular change but it has its benefits.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
We already ran out of instances during expansion launch and it lasted for weeks. Imagine the queue time to get an MSQ dungeon popped when there are thousands of players on every data center AFK in their house and every one of those houses would be an instance taken![]()

Op will change his mind once he gets a house.

You mean kind of like FC apartments; which have virtually no limit? Please, enough. this is debunked.
you dont have to watch SE's pocket to make sure no money falls out you arent going to get any of it anyway
its hilarious that rather than walk forward to better hardware youd do a backflip to "they cant do it because.. servers! i think! what about dungeons! people will never log out"
please guys stop treating them like indie devs its really really sad
Last edited by Corvus_V; 05-29-2022 at 04:40 AM.
yeah, i'll give him the wrap. but foist, i gotta wrap this FISH.
Was pretty much the standard back 10+ years ago. DAoC and Lord of the Rings Online both have upkeep costs to their respective housing purchases, and that was while they charged for subscriptions back then, too.



Through the years I had several houses and am used to getting them demolished when not playing. Considering participating in the lottery atm. But I do admit that mansion tax would not affect me. I had a mansion one time just for myself and the large empty space is quite depressing when living there alone. It was a house I bought for FC, but because friends stopped playing, I had to spend my time there in solitude and it was awful. Compared to it my personal medium in Shirogane was a bliss. Technically had two houses at once during Shadowbringers, something the tax could have stopped.
The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.
Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.
Parties should spend most of the time doing the phase that is written in the comment not trying to get there.




I'll take "Terrible Ideas" for 300 Alex.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
The game is in serious need of gil sinks to essentially destroy the gil in circulation because players and bots are creating it at a rate exponentially higher than the things currently in game can remove it. The other issue is the house plot costs not being adjusted for inflation since the addition of the housing system back in ARR. Nowadays with all the things giving out gil most players can afford a small plot with no effort so long as they aren't spending gil on overpriced things on the market board. Getting the gil for a medium or large plot is a small effort at best. The housing demand is primarily being created by 2 things. 1. Players now have large amounts of gil and nothing to really spend it on. 2. A substantial amount of people only want a house because the resource is limited.
Dealing with point number 2 could easily turn into a monetary loss for the company if they invest in the hardware along with software changes to implement the "instanced housing" people like to just throw out there like a fairy can just wave a wand and make it magically appear over night. Everyone would have their house however only a small minority of people would actually use it.
Dealing with point 1 is more of a difficulty issue. SE needs to devise more effective gil sinks where players are giving currency to the game system and NPCs rather than other players. Coming up with things that would make players want to spend gil on it without making said things feel like a forced necessity. A random NPC mount for millions of gil here and there isn't going to cut it. Though I do feel like if they lifted the restrictions in gold saucer on buying MGP with gil we'd probably see trillions disappear out of circulation within a week lol.
Yes, let's punish the poor.We have this situation here in which everybody wants a mansion but there are just not enough of them to go around. Too many of players can afford it and so they feel obliged to get the mansion because there are no drawbacks of owning one. Demolitions help with the issue, but not enough so - introduce property taxes.
For example: Let's start with 10% of plot cost per month.
Large enough upkeep would make players more content with smaller houses or motivate them to join friends/free companies to share the load among members. Also players would be more likely to just let the houses they don't use much go to save on gil. The housing zones would be used more actively and more players would be able to touch the housing.
It wouldn't be a popular change but it has its benefits.
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