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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Volsung View Post
    Oh yea, I'd totally agree we can't make ninja or blue mage with what we have, and I'd hope they don't try to or else we'll have another watered down bard (not that I dont like bard, but it could have been more).

    For blue mage I'm hoping they make a whip class and the abilities all need to be learned from enemies. Call the class Flayer, and let blue mage and dancer or beastmasater (though I would want dancer a beastmaster to be their own classes, I could see this attempt to please multiple people at once) jobs that spring from it.

    For ninja I'm hoping the add a small katana class (they mentioned scout) that could have those scout evasive/stealthy like skills on it, then have a job ninja that focuses on w/e they want ninja to be this time around - more evasive, enfeeb, elemental, shurikens/throwing. The alternative job could be thief later on (steal/mug, direction attack, advanced stealth)

    again, none of this should happen, just shows IF they put the effort into new classes, they could do a lot. But if they try to make too many jobs off of only what we already have, it would not be as purdy
    I"m kind of confused as to why they wouldn't be able to make NIN with what we currently have compared to something like a pet class. With 15 abilities I can imagine that there would be a mix of melee and jutsu. If based on the original FF4 spell wise they could get Fire, Water and Lightning based attacks. Shadowbind, a spell to keep a target stuck in place unable to turn around (useful for solo play to perform back attacks or party play so a tank can take advantage of their back attack combos if they have any.) Mirage, 2 image copies that increase evasion but are required to perform certain actions, using said action takes a charge away. Smoke Greatly increases evasion for party for a short duration 5-10 seconds.

    1=Backstab (When performed in front of target it does back attack damage, improved dmg if initiated from behind)
    2=Mirage (Create 2 images to increase evasion)
    4=Side Swipe (When performed in front or back of target it does side dmg, improved if initiated from the side)
    6=Quick Step (Ability wears off upon evading an attack, evading an att causes acc down for target)
    10=Flame (Fire based dmg, Combo:Backstab Does AOE dmg)
    14=Smoke (AOE greatly improves Evasion)
    18=Revenge Slash (Can only be performed after evading a strike deals dmg and chance to reduce evasion, Mirage: Increases Crit rate)
    22=Assassin's Edge (Stance that improves evasion, decreases dmg taken, improves TP gains)
    26=Flood (Water based dmg, Combo:Side Swipe, Chance to slow target)
    30=Exploit (Can only be performed after an evasion, grants a dmg boost to elemental ninjutsu and increases dmg even greater if target is weak to element Mirage: Decreases re/cast time)
    34=Assassin's Strike (Stance that improves crit hit rate, ele dmg, lowers evasion and increases dmg taken)
    38=Aerial Slice (Wind based dmg when performed from behind Mirage:Improves DMG)
    42=Shadow Bind (Binds target making it unable for them to turn around for duration)
    46=Blitz (Lightning based dmg, Combo: Aerial Slice, chance to paralyze target)
    50=Whirlwind Fury (Strikes from all side Combo:Flame, Increase chance at incapacitation on all sides)

    ---
    Was pretty much conceptualizing this idea as I saw based on FF4's Edge as well as the concept on being more like an assassin, I dare not touch the job or traits part though but I just wanted to show that it would be possible to implement a Ninja like class into the game. You just cant think of it like FF11's NIN since not even BLM in this game is the same as 11's lol. Granted I know throwing shuriken are left out but i figured a bigger focus on back attacks and jutsu would be better then trying to add in back attacks, range attacks and magic attacks.
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  2. #2
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Airget View Post
    I"m kind of confused as to why they wouldn't be able to make NIN with what we currently have compared to something like a pet class. With 15 abilities I can imagine that there would be a mix of melee and jutsu...
    jobs only get 5 abilities, so thats exactly what I'm saying, they need to make a new base class entirely.
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