Yeah ^^ I just didn't know we would be getting new base classes, so I was thinking they were only going to be adding in new advanced jobs. I'm glad I was wrong about that.

Yeah ^^ I just didn't know we would be getting new base classes, so I was thinking they were only going to be adding in new advanced jobs. I'm glad I was wrong about that.


I voted for Arithmetician! I just like the concept of very particular classes, I'd like the Dev team to implement something original too =)



I don't think there's going to be "advanced jobs" per se, however there will be more jobs added in the future. When new classes are added, they'll also need at least on job. Also they can have multiple jobs branch off of the same class.
Currently GLA/CNJ is the requirement for Paladin. Something like Thief could be PGL/GLA. Even within the current classes there are a good amount of combinations. When they add new classes the combinations only further expand.
Ninja Job.. Hmm I hope they bring back the large shurikens as weapons that could be used to stab, slash or they could be thrown like Yuffie Kisaragi large shuriken. Using hand signs while casting ninjutsu magic as well would look cool and badass. Hmm that sounds perfect for close and mid range combat.
Last edited by Andrien; 03-19-2012 at 01:21 AM. Reason: spell check



I could totally see Summoner being a job for Puppetmaster, lol. As far as weapons go, I'm sure they'll use different forms of existing weapons including some new. For instance, both mages use staves and wands; they look different, but they are the same kind of weapon nonetheless. For Ninjas, they can implement a different kind of dagger unless they plan to remove daggers in the game and only have GLA, THM, BLM and PLD use just swords....Actually, I think it would be best to revamp and armory system and remove katanas and daggers for future use. It would lead to less confusion.
I would be interested in a FFT system where combining 2 base classes equals a new job, maybe something like CNJ and THM = RDM. However, I would be curious how the exp would be distributed to the job since, as is it now, playing on the class also rewards xp to your job and vice virsa.

Personally I think if they're going to expand and give several jobs to each class they would need to have some skills be unique to classes to make some more variety between classes but certain jobs getting access to certain skills.
Like gladiator for example. For paladin it could keep skills like sentinel and rampart, but if you want to play thief (if GLA gets this) then it won't have access to those 2 skills.
Just a brief example but I think it would give more variety between jobs based on a single class.
TL;DR: Classes can use all of their skills but jobs only get access to certain class skills which benefit their role.



Pretty sure we're gonna get a scout type class, very likely Thief, and Ninja is going to be the first unlockable job for it.
Question is, when we will get said scout class.

Maybe in 2.0? I can honestly see Arcanist being a class and summoner being it's job maybe. Since Arcanist has a lot of enfeebles and DoTs. And if they did add a scout type maybe ninja would be it's job? Just a thought.
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