I think it's perfectly fine to enjoy exploring amoral choice options in a game setting. It doesn't make you a bad person. Likewise, some people do see morality as very clear cut and dislike transgressing those boundaries. I can see why people could adopt either mindset, and it's just a personality thing. What I don't understand is dancing between those two stances as it feels convenient. If you want to condemn the story on the basis of its moral choices, it doesn't really make any sense to also demand more opportunities in the story to make moral transgressions with the same breath. Just common sense, really.

And you're welcome to issue out whatever instructions that you like to your group. This influences maybe ten individuals at best, from the post counts, so it's no loss there. If anything, the lack of circular rebuttal posts will make my own discussions in here simpler and more straightforward. I'm sure that the rest of the lore community will soon be requesting that same courtesy from them as well.